I don't know if anyone else shares my opinion, if they don't, please don't clutter the thread and just create a post in Rules instead. But I've never liked Heighten Spell. It just seemed kinda . . . sucky. I mean, I can cast a Fireball at slot level 6 that deals max damage, or I can cast a Fireball at level 6 with +3 DC. Even if the +3 DC causes them to fail their save, it only does +0.5 more damage per level than the Maxed spell. So, does this work as an alternative?
Heighten Spell [Metamagic]
You can cast spells with more power than their normal versions.
benefit: When you cast a Heightened spell, you gain +X effective caster levels for the purposes of casting that spell only. A Heightened spell takes up a spell slot X higher than normal. For example, a 8th level sorcerer casts a Heightened (+1) Fireball. The Fireball takes up a 4th level spell slot, does 9d6 fire damage, and the sorcerer adds +9 (instead of +8) to any caster level checks made to bead SR.
Heighten Spell [Metamagic]
You can cast spells with more power than their normal versions.
benefit: When you cast a Heightened spell, you gain +X effective caster levels for the purposes of casting that spell only. A Heightened spell takes up a spell slot X higher than normal. For example, a 8th level sorcerer casts a Heightened (+1) Fireball. The Fireball takes up a 4th level spell slot, does 9d6 fire damage, and the sorcerer adds +9 (instead of +8) to any caster level checks made to bead SR.