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Legend
Tl;dr: Do you know of a mineral or metal or special material from any edition of D&D that possessed inherently anti-magic properties? Maybe something that would absorb spells or negate a magical ability of a creature coming into contact with it or in its presence?
[sblock=Longer explanation]I'm writing an adventure which involves the PCs exploring the Concordant Plane of Opposition (the Outlands) which has anti-magic properties the closer one gets to the center. One of the routes the PCs can take involves an encounter and sub-plot with an anti-magic mineral or metal. The abandoned mines for this material are "haunted" by a Lawful Neutral planar beholder called an observer, which is having trouble with its levitation and other magic abilities in the presence of this material. Later on, the PCs knowing about this material can come into play as a bargaining chip with some bad guys, or even be exploited as a trick to handicap the bad guys.
I am thinking something like Dimeritium from the Witcher series which seems to provide a wearer with magic resistance as well as suppress any magical ability. I'm guessing there might be something like this from 3.5e, but I'm just not familiar with those books. Any help is appreciated
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[sblock=Longer explanation]I'm writing an adventure which involves the PCs exploring the Concordant Plane of Opposition (the Outlands) which has anti-magic properties the closer one gets to the center. One of the routes the PCs can take involves an encounter and sub-plot with an anti-magic mineral or metal. The abandoned mines for this material are "haunted" by a Lawful Neutral planar beholder called an observer, which is having trouble with its levitation and other magic abilities in the presence of this material. Later on, the PCs knowing about this material can come into play as a bargaining chip with some bad guys, or even be exploited as a trick to handicap the bad guys.
I am thinking something like Dimeritium from the Witcher series which seems to provide a wearer with magic resistance as well as suppress any magical ability. I'm guessing there might be something like this from 3.5e, but I'm just not familiar with those books. Any help is appreciated
