Also of note is that it does not stack with Vital Strike... for some reason. I've never thought it was overpowered, if you devote all the necessary feats to be able to pull off the combo.
There have been a number of comments on the Paizo Message Boards by staffers, James Jacobs for one, that vital strike can be used with spring attack.
Here James Jacobs says:
James Risner wrote:
To move, yes. Was the design goal to allow it during Move->Vital->Move say from Spring Attack?
"I'd certainly let my players do that in games I run".
So yes, Vital Strike can stack with Spring Attack.
This does not make the feat "broken". Rules which encourage fighters to stand in the middle of the room and never move so that they can make a full attack? THAT is a broken rule, imo for the #1 reason which overrides all other considerations in roleplaying games: i
t leads to STATIC, BORING and UNFUN play.
We cover the use of Spring Attack as part of our Character Concept Workshop in Episode 013 of the podacast released a few days ago. The build in question, an Anti-Paladin/Rogue build shows you how an Anti-Paladin with a Bardiche can use Spring Attack to frightening effect on the battlemap. It may be that the OP's GM heard the podcast segment and was taking the opportunity to head his players off at the pass *shrug*. Not sure.
I do not agree that Spring Attack is a light skirmisher feat. I certainly
do acknowledge that it tends to be used by those characters, but that's the fault of people who misappreciate the coolness that Spring Attack permits. It's not inherent to the feat itself.
Combine it with a reach weapon, and it can provide for some amazing possibilities at your table. Listen to the podcast CCW for "The Black Knight" for expansion upon the ways this feat and movement mechanics can be used in the game to great effect in order to add dynamic movement in combat to your game.