Is "Spellcasting Prodigy" feat too powerful?

mooby

First Post
I selected this feat for my sorcerer, but the more I look at it, the more I think it's basically a "spell focus" feat, but for EVERY school!

Am I reading this wrong?

Is this too powerful? Any errata on it?
 

log in or register to remove this ad

I don't think so. +1 to your DCs and one more spell per day. It's nice, definately a good call for most spell casters. It should not be included in low power games, but FR is not low power.
 

Its one of my favorite feats for spell casters. Their is no errata for that feat. But like all feats, it is up to DM's approval. In my game (which happens to be in the FR), its a feat allowed for PC's. In one of my DM's, it isn't allowed (a homebrew, high powered, high magic game). But if you can take it, I think its almost invaluable. Since DC's are already hard to increase, a +1 is nice.
 
Last edited:

I would say that it is overpowered, but I'm rather biased. I don't even allow Greater Spell Focus, fox's cunning, owl's wisdom, eagle's splendor, or any PrC with a Spell Power ability in my games.
 

Two things:

1)The power level of the FR is higher than normal

2) Is that a regional feat? Some feats were made regional feats to limit their accessiblity. If you will allow them as general feats then they might become too powerful. If this isn't a regional feat, nevermind :D

IceBear
 

Kraedin said:
I would say that it is overpowered, but I'm rather biased. I don't even allow Greater Spell Focus, fox's cunning, owl's wisdom, eagle's splendor, or any PrC with a Spell Power ability in my games.

I tend to agree with Kraedin. It's already tough enough to make a saving throw at medium to high levels with your poor saves. Feats like Greater Spell Focus and Spell-casting Prodigy only exacerbate the situation. How many spellcasters do you want throwing around Mass Charms with a Will DC of 30? In my campaign, I don't want any.

The additional 1 spell per day just takes it from "overpowered" to "munchkin's dream."
 

Schmoe said:


I tend to agree with Kraedin. It's already tough enough to make a saving throw at medium to high levels with your poor saves. Feats like Greater Spell Focus and Spell-casting Prodigy only exacerbate the situation. How many spellcasters do you want throwing around Mass Charms with a Will DC of 30? In my campaign, I don't want any.

The additional 1 spell per day just takes it from "overpowered" to "munchkin's dream."

I think that is farther than most games go. If you are going to take out the the mental stat buffs, then spellcasting prodogy should go too. But for most games, those spells are available, as are their empowered versions. What about items of stat improvement? Tomes? Specialization?

I don't think the feat goes into munchkin's dream. For that, try spellfire wielder, or shadow magic.
 

LokiDR said:


I think that is farther than most games go. If you are going to take out the the mental stat buffs, then spellcasting prodogy should go too. But for most games, those spells are available, as are their empowered versions. What about items of stat improvement? Tomes? Specialization?

I don't think the feat goes into munchkin's dream. For that, try spellfire wielder, or shadow magic.

Well, I allow the enhancement spells and items, but I don't allow any feats beyond the basic Spell Focus. I think that provides more than enough potential for a spell caster to shoot his spell DC's through the roof.

But really, how many spellcasters in the Forgotten Realms don't have the Spellcasting Prodigy feat? I'm conjecturing wildly, but I would imagine that there are a good deal more that have the feat than don't, regional BS not withstanding.
 

Schmoe said:


Well, I allow the enhancement spells and items, but I don't allow any feats beyond the basic Spell Focus. I think that provides more than enough potential for a spell caster to shoot his spell DC's through the roof.

But really, how many spellcasters in the Forgotten Realms don't have the Spellcasting Prodigy feat? I'm conjecturing wildly, but I would imagine that there are a good deal more that have the feat than don't, regional BS not withstanding.

I've played two different spellcasters in the realms, one had the feat, the other didn't.

I know of more spellcasters who don't have the feat than who do. It really depends on what you want your spellcaster to do. If you are a buffing machine, then the feat doesn't really help you.

If you are a blast mage, or a mind-control wizard, then you want any feat that will increase your DC's, because a lot of your spells have little or no effect if they make the save.
 

An important note on this feat is that you can only take it at first level. It is clearly intended to be a feat use for characters that start at first level when you face hard choices for your starting feat(s).

It's a much easier choice if you choose it when creating a higher-level character who is fully developed in how they use their spells

EDIT: Also, of course, you must choose between this and other feats you can only take a first level -another balancing factor.
 
Last edited:

Trending content

Remove ads

Top