Yaarel
🇮🇱 🇺🇦 He-Mage
Like vancian casting, the six abilities are a recognizable tradition that works less well.
It is possible to clarify and balance the abilities by adding Athletics and Perception to make eight abilities, or consolidating the eight to four abilities.
• Strength-Constitution
• Dexterity-Athletics
• Intelligence-Perception
• Charisma-Wisdom
Both the eightsome and the foursome work well. It is obvious which ability to use, and which not to use. And each gets used about equally often during gameplay for about equally important things. Making Athletics the go-to ability for swashbuckling campaigns enhances the cinematic excitement. Perception merits its promotion.
But is it possible to make the 'classic' sixsome work well?
I cant yet make the six abilities work well, in terms of avoiding ambiguity (like facilitating agility themes, disambiguating Perception-Investigation, Survival-Nature, and so on) and maintaining balance (like Intelligence being equally valuable as Dexterity).
But there might be a way forward. In 5e, Constitution has evolved into a strictly passive ability. It is responsible for hit points and 'fortitude' saves. It seems possible to update Wisdom into a strictly passive ability, relating mental health in some sense. However I am unsure what its mechanics should be exactly, and how to balance it with the rest of the six abilities.
Hypothetically, the structure for a balanced ability system, might look something like the following:
It is possible to clarify and balance the abilities by adding Athletics and Perception to make eight abilities, or consolidating the eight to four abilities.
• Strength-Constitution
• Dexterity-Athletics
• Intelligence-Perception
• Charisma-Wisdom
Both the eightsome and the foursome work well. It is obvious which ability to use, and which not to use. And each gets used about equally often during gameplay for about equally important things. Making Athletics the go-to ability for swashbuckling campaigns enhances the cinematic excitement. Perception merits its promotion.
But is it possible to make the 'classic' sixsome work well?
I cant yet make the six abilities work well, in terms of avoiding ambiguity (like facilitating agility themes, disambiguating Perception-Investigation, Survival-Nature, and so on) and maintaining balance (like Intelligence being equally valuable as Dexterity).
But there might be a way forward. In 5e, Constitution has evolved into a strictly passive ability. It is responsible for hit points and 'fortitude' saves. It seems possible to update Wisdom into a strictly passive ability, relating mental health in some sense. However I am unsure what its mechanics should be exactly, and how to balance it with the rest of the six abilities.
Hypothetically, the structure for a balanced ability system, might look something like the following:
Power | Precision | Endurance (Passive) | |
Physical Abilities | STRENGTH | DEXTERITY | CONSTITUTION |
Mental Abilities | CHARISMA | INTELLIGENCE | WISDOM |
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