Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Is it fun to plan a heist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 9338813" data-attributes="member: 913"><p>I think it might be interesting if there were a heist game that had a planning phase that actually helped create the adventure, and then an execution phase that introduced various complications. </p><p></p><p>Imagine the GM sets an initial scenario and a goal. The players then go through an iterative process where they come up with a plan based on what they know, then ask questions like "what do you need to know to make this work?", or "what do you need to prep to make this work?". After several phases of this process, the GM actually has an outline of how the heist will proceed and can walk through each phase, introducing complications at different steps along the way, with complications drawn from some list of challenges that aren't instant failure for the overall mission. Failing to overcome complications successfully could instead make future phases of the operation more difficult.</p><p></p><p>I think this would make both the planning more fun by giving it some structure and procedure, and make the execution more fun by eliminating the "DM screws you" or "players fail to uncover the one minute detail that everything hinges on" aspects of it.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 9338813, member: 913"] I think it might be interesting if there were a heist game that had a planning phase that actually helped create the adventure, and then an execution phase that introduced various complications. Imagine the GM sets an initial scenario and a goal. The players then go through an iterative process where they come up with a plan based on what they know, then ask questions like "what do you need to know to make this work?", or "what do you need to prep to make this work?". After several phases of this process, the GM actually has an outline of how the heist will proceed and can walk through each phase, introducing complications at different steps along the way, with complications drawn from some list of challenges that aren't instant failure for the overall mission. Failing to overcome complications successfully could instead make future phases of the operation more difficult. I think this would make both the planning more fun by giving it some structure and procedure, and make the execution more fun by eliminating the "DM screws you" or "players fail to uncover the one minute detail that everything hinges on" aspects of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it fun to plan a heist?
Top