Substance Hardness Hit Points
Paper or cloth 0 2/inch of thickness
Rope 0 2/inch of thickness
Glass 1 1/inch of thickness
Ice 0 3/inch of thickness
Leather or hide 2 5/inch of thickness
Wood 5 10/inch of thickness
Stone 8 15/inch of thickness
Iron or steel 10 30/inch of thickness
Mithral 15 30/inch of thickness
Adamantine 20 40/inch of thickness
Iron, Cold: This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp.
Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not.
A double weapon that has only half of it made of cold iron increases its cost by 50%.
Cold iron has 30 hit points per inch of thickness and hardness 10.
Chronosome said:Verbally, "cold-forged iron" has more letters than "iron".![]()
I believe it is usually found at meteor sites, isn`t it? So, in some way, this might explain its power over the fiends - it is "extraplan(et)ar" materialthe Jester said:Cold iron- more properly, cold-forged iron- is forged without applying heat.
No, that is adamantine IIRC. Cold Iron is just found deep underground.Mustrum_Ridcully said:I believe it is usually found at meteor sites, isn`t it? So, in some way, this might explain its power over the fiends - it is "extraplan(et)ar" material
Mustrum Ridcully