Quickleaf
Legend
I've been following Mike Mearls' skill challenge articles on the WotC website and I've learned a lot about the intentions behind (and creative manipulation of) the skill challenge concept.
But, seeing how my campaign has lots of mystery in it, I'm really curious about investigative skill challenges. I've run one based on the investigation SC presented in Khyber's Harvest and it went really well, though I feel there's a lot of unexplored potential in using SC to model an investigation.
I'm going to lay out a couple of ground rules...
1. Make the players think and sythesize information
Part of the excitment of a mystery is that it challenges the players to figure out what is going on. While skill checks give them a base of information to work from, there must be some mystery left, something where the players have to put two and two together, or use their instinct, or process of elimination to realize the big picture.
For example, the SC might reveal the murder victim was in debt to the thieves' guild and their modus operandi matches how he died. However, the PCs might have already found another person with a strong motive to kill the victim - could it be the true killer is trying to frame the thieves?
2. Weave the challenge into the adventure
Good mystery stories break up the investigation into bite-size pieces, with action and drama occurring in between. Not only does this keep the pace moving, it also allows you to include more variation within the SC. Ideally, the SC responds to what occurs in intervening encounters, creating complications, tangible repercussions, or opening new avenues of investigation.
For example, the first part of the investigation lays the groundwork, identifies usual suspects, possible motives, background of the person, the corpse, scene of the crime, and so forth. Another murder happens leading to a furious footchase, rooftop fight, and the villain escaping. However, new clues from the confrontation move the investigation in a different direction, while at the same time making the murderer more cautious. Perhaps later on the murderer will directly target one of the PCs while snooping around.
3. Create investigation tracks
To organize the complexity of a mystery, it's helpful to create different "tracks" of information PCs can learn depending where they focus their investigative resources. Each track encourages certain skills, so that the Paladin & Bard could interview witnesses while the Rogue could sneak into the victim's home.
For example, with the murder example there might be five different tracks: (a) corpse & scene of crime, (b) witnesses, (c) victim's home, (d) likely suspects, and (e) villain's hideout [unlocked after PCs face villain there]. More complicated investigative tracks might include revenue stream,
4. Do the twist
Players have a knack for disrupting a DM's carefully laid plans, cutting right to the heart of an investigation as quickly as possible. And sometimes the DM provides too strong of a clue too early on. Whatever the case, this is the perfect time to introduce a plot twist into the investigation. Sure, these can take the SC in a completely different direction, but they allow you to keep running the investigation SC without batting an eye.
For example, the DM might record 3 potential plot twists which can occur during the investigation of the killings: (1) The murder victim was seen after the time of death, behaving quite normally, (2) The murderer is protected by a partisan law (diplomatic immunity/"just retaliation" clause), (3) The killing implement belongs to a highly-respected priest.
5. Consider divination rituals
Especially as PCs advance in the paragon tier, they gain access to divination rituals which can provide them with revelations which bypass lots of footwork. In such cases consider allowing an automatic success with the ritual, but also find a way to make the information revealed able to be interpreted in multiple ways, or make it deceptively metaphored, or use it as an opportunity to introduce a twist!
What happens if the PCs use Speak with Dead on the Corpse? Does that open up a "Dead Witness" SC or is the victim willing to talk? What do they learn and is it admissable evidence in court?
...
I think that's a safe framework to design from. Next time I'll look at the guts of the investigative skill challenge I'm designing.
Any investigative skill challenge stories of your own?
But, seeing how my campaign has lots of mystery in it, I'm really curious about investigative skill challenges. I've run one based on the investigation SC presented in Khyber's Harvest and it went really well, though I feel there's a lot of unexplored potential in using SC to model an investigation.
I'm going to lay out a couple of ground rules...
1. Make the players think and sythesize information
Part of the excitment of a mystery is that it challenges the players to figure out what is going on. While skill checks give them a base of information to work from, there must be some mystery left, something where the players have to put two and two together, or use their instinct, or process of elimination to realize the big picture.
For example, the SC might reveal the murder victim was in debt to the thieves' guild and their modus operandi matches how he died. However, the PCs might have already found another person with a strong motive to kill the victim - could it be the true killer is trying to frame the thieves?
2. Weave the challenge into the adventure
Good mystery stories break up the investigation into bite-size pieces, with action and drama occurring in between. Not only does this keep the pace moving, it also allows you to include more variation within the SC. Ideally, the SC responds to what occurs in intervening encounters, creating complications, tangible repercussions, or opening new avenues of investigation.
For example, the first part of the investigation lays the groundwork, identifies usual suspects, possible motives, background of the person, the corpse, scene of the crime, and so forth. Another murder happens leading to a furious footchase, rooftop fight, and the villain escaping. However, new clues from the confrontation move the investigation in a different direction, while at the same time making the murderer more cautious. Perhaps later on the murderer will directly target one of the PCs while snooping around.
3. Create investigation tracks
To organize the complexity of a mystery, it's helpful to create different "tracks" of information PCs can learn depending where they focus their investigative resources. Each track encourages certain skills, so that the Paladin & Bard could interview witnesses while the Rogue could sneak into the victim's home.
For example, with the murder example there might be five different tracks: (a) corpse & scene of crime, (b) witnesses, (c) victim's home, (d) likely suspects, and (e) villain's hideout [unlocked after PCs face villain there]. More complicated investigative tracks might include revenue stream,
4. Do the twist
Players have a knack for disrupting a DM's carefully laid plans, cutting right to the heart of an investigation as quickly as possible. And sometimes the DM provides too strong of a clue too early on. Whatever the case, this is the perfect time to introduce a plot twist into the investigation. Sure, these can take the SC in a completely different direction, but they allow you to keep running the investigation SC without batting an eye.
For example, the DM might record 3 potential plot twists which can occur during the investigation of the killings: (1) The murder victim was seen after the time of death, behaving quite normally, (2) The murderer is protected by a partisan law (diplomatic immunity/"just retaliation" clause), (3) The killing implement belongs to a highly-respected priest.
5. Consider divination rituals
Especially as PCs advance in the paragon tier, they gain access to divination rituals which can provide them with revelations which bypass lots of footwork. In such cases consider allowing an automatic success with the ritual, but also find a way to make the information revealed able to be interpreted in multiple ways, or make it deceptively metaphored, or use it as an opportunity to introduce a twist!
What happens if the PCs use Speak with Dead on the Corpse? Does that open up a "Dead Witness" SC or is the victim willing to talk? What do they learn and is it admissable evidence in court?
...
I think that's a safe framework to design from. Next time I'll look at the guts of the investigative skill challenge I'm designing.
Any investigative skill challenge stories of your own?