I wholeheartedly disagree. It's nonsense that, for 40 years, adventures have started in taverns but the powers that be have pretended that all the alcohol served there -- and priced out in the PHB or its equivalent -- was water.My opinion: it's stupid.
It doesn't add anything to the game.
I don't see why you would want it in a game that you hope to teach to 8, 10, 12 year-olds, especially with it causing a positive benefit.
(Yes, I do recognize the hypocrisy of a game that murders freely, yet I'm bothered by intoxication.)
If someone want to have "intoxication" in their game, then they can just apply disadvantage or their own house-ruled condition.
I think the faerie dragon was the only time we saw anything like "intoxication rules" in AD&D or 3E and yeah, that was in the context of a breath weapon.It's not "drunk', it's essentially "drugged". You can imagine things like a giant centipede bite, or poison gas also making you intoxicated. When the PC is injected with something by the evil mad alchemist, they become intoxicated.
I think the problem is that WotC has not bothered to slip it into the Bestiary and expand its use.
I don't think it's a matter of "pretending drunkenness doesn't exist." I just see no reason to call out rules for it.
Getting high quite possibly also exists in a D&D fantasy world. Should there be a condition for it?
What about coffee and caffeine? Or dehydration? Or sugar rushes? Or vitamin deficiency? Or any other number of chemically and biological imbalancing organic substances? Should we have a condition that grants drawbacks and benefits for each of those, as well? I'd say no.
"Intoxication" sounds like the perfect application of the advantage/disadvantage mechanic situationally by the DM. No reason to call out rules for it, especially when 5e is supposed to be a succinct version. Hell, let it be in a supplement. Doesn't need to be a core condition.