Bloodstone Press
Explorer
Into the Wilds is a 65-page book featuring dozens of new ideas and optional rules for adventuring in the wilderness. This book is designed for Pathfinder 1E and discusses the wildness by focusing on the three corners of the Biome Pyramid; Desert, Jungle, and Tundra.
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THE BURNING DESERT
In the desert, it may feel good to be out of the rain, but you will be missing it soon enough. In this first section of Into the Wilds, we discuss:- Survival: Wildlife, Foraging, Herbs, and Desert Cuisine
- Hazards and Poisons: Desert Lung, Sand Thorns, and Aflatoxin
- New Monster: Studded Lizard (CR 5)
- Druid Doman: Hyena
- Druid Archetype: Scorpion Whisperer
- Druid Archetype: Sunsoul
- Barbarian Archetype: Marked Rager
- Inquisitor Archetype: Camelback Inquisitor
- Witch Patron: Desert
- Oracle Mystery: Nomad
- Oracle Mystery: Sphynx
- Cleric Domain: Survival
- Natural Wonder: Hell's Cellar
THE MIGHTY JUNGLE
The second section of Into the Wilds explores the steaming jungle, where you'll find everything you need including:- Survival: Wildlife, Foraging, and Jungle Cuisine
- Diseases: Malaria, Sleeping Sickness, Yellow Fever
- Poisons: Angle's Trumpet, Curare, Jequirity Bean
- Conditions: Blurred vision, Convulsing, Fevered, Hallucinating, Malaise, Sleep Deprived
- Traps and Hazards: Bullet Ant Barrage, Sala Fruit Cascade
- Natural Wonder: Eternal Flame Falls
- New Monster: Egbere (CR 6)
- New Monster: Kishii (CR 8)
- Oracle Mystery: Jungle
- Oracle Mystery: Snake
- Oracle Mystery: Tiger
- Witch Patrons: Poison, Spiders
- Fighter Archetype: Outback Warrior
THE FROZEN WASTE
In the third section of Into the Wilds, we take a look at the equipment, monsters, and hazards that come from the land of ice and snow, including:- Cold Weather Gear: Skis, Sleighs, Snowshoes and more!
- Hazards and Haunts: Frozen Solid, Eaten Alive
- Conditions: Frostbitten, Hypothermic
- Survival: Wildlife, Foraging, Tundra Cuisine
- Poison: Botulism
- Natural Wonder: Titan's Torment
- New Monster: Chenoodaemon (CR 3)
- Cleric Subdomain: Permafrost
- Druid Domain: Polar Bear
- Warpriest Blessing: Iceberg
- Witch Patrons: Glacier, Tundra
- Druid Archetype: White Warden
This project also features several stretch goals. A few are outlined below.
Aquatic Biome
While the Biome Pyramid accounts for the three main land-based biomes, large bodies of water create their own sub-biomes within these regions. In this 33-page Aquatic Biomes expansion PDF, we discuss the monsters, diseases, and hazards lurking in swamps, marshes, lakes, and rivers. (Featuring the Storm Dragon, River Vaki, and Defiled Ones.)
Mountains and Volcanoes
Mountains and volcanoes can be so large as to include multiple biomes within their area. In this 13-page PDF, we explore the hazards and monsters that might be encountered in these treacherous lands.
Border Biomes
Border biomes are the regions between the three corners of the Biome Pyramid. This is where scrublands, grasslands, and forests are found. The following a a few of the stretch goals designed for the border biomes.Eternal Shroud. A new CR 6 monster for arid biomes
Primalist. A new wilderness class for any biome
Wildfire Druid. A new archetype for grasslands
Sunvex Cactus. A new monster for semiarid biomes
Visit the Kickstarter for the full list of rewards and stretch goals!
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This project and all the stretch goals are 99% finished. Only the final layout remains to be done. This project is set to deliver before the end of September.
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