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I wasn't sure what to title this thread, because I don't know exactly how to describe what I'm looking for. But here's an attempt.
It bugs me that so many RPG magic systems...looking at you, D&D...don't have any underlying explanation of what magic is. It's "magic". The only restriction on what magic can do is the rules of the game.
To offer a counterexample, the novel Lexicon is based on the premise that human brains can basically be hacked by speaking a series of sounds, which only some people have the latent ability to do. They are the "sorcerers" of history/myth/etc. In the novel, there are a finite number of human "types", and once a sorcerer can figure out your type, they can basically mind control you. No fireballs, no teleporting, just "charm", really.
So I think what I'm looking for is a magic system that has the following characteristics:
But I'm interested in magic systems.
Any favorite examples from RPGs?
It bugs me that so many RPG magic systems...looking at you, D&D...don't have any underlying explanation of what magic is. It's "magic". The only restriction on what magic can do is the rules of the game.
To offer a counterexample, the novel Lexicon is based on the premise that human brains can basically be hacked by speaking a series of sounds, which only some people have the latent ability to do. They are the "sorcerers" of history/myth/etc. In the novel, there are a finite number of human "types", and once a sorcerer can figure out your type, they can basically mind control you. No fireballs, no teleporting, just "charm", really.
So I think what I'm looking for is a magic system that has the following characteristics:
- Given a description of an effect, e.g. "Can I make a fireball?", it would be at least somewhat obvious whether or not that's possible, and if so, how it would be accomplished.
- For the magic effects that are possible, there is some form of logically consistent, in-game limit to their use.
But I'm interested in magic systems.
Any favorite examples from RPGs?