Sadras
Legend
So the characters, all 5th level, undertook a quest to deal with a water elemental that was attacking the barges, as well as other smaller vessels sailing up the Windrush River. Reports indicated that the elemental focused its attacks on the vessels rather than the passengers unless it was attacked. Preferring to capsize, sink and pull the vessels apart and have the people flee towards the embankments, rather than engage in combat.
The players mulled over how they would deal with such a threat as the water elemental could always just hide within the deeper waters of the river, striking when needed. The player of the druid character came up with an interesting idea - casting Water Walk on the elemental.
It required a house ruling from me, given than the spell stipulates willing targets and no save. I ruled that the elemental, being an unwilling target, would receive a strength saving throw to resist the spell's effect. Selected strength, given the forceful movement.
If the elemental fails its saving throw, the spell effects automatically force it 60 feet up towards the surface, but that does not mean the elemental can not use its swim 90' to outstrip the spell's effects. The duration of the spell is an hour, no concentration.
I do not believe the players have thought about the movement action available to the water elemental so I imagine it will come as a surprise to have the spell not work as well as they'd hoped.
The druid's secondary 3rd spell is Water Breathing for obvious purposes.
EDIT: Interestingly the spell Levitate uses constitution as the ability choice for the saving throw. Gonna have to give this some thought.
Levitate has a duration of 10 minutes, with concentration, but the spell does not seem to permit flight movement, only pushing and pulling, whereas Water Walk has no such rider given that the spell was written for willing targets.
The players mulled over how they would deal with such a threat as the water elemental could always just hide within the deeper waters of the river, striking when needed. The player of the druid character came up with an interesting idea - casting Water Walk on the elemental.
It required a house ruling from me, given than the spell stipulates willing targets and no save. I ruled that the elemental, being an unwilling target, would receive a strength saving throw to resist the spell's effect. Selected strength, given the forceful movement.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
If the elemental fails its saving throw, the spell effects automatically force it 60 feet up towards the surface, but that does not mean the elemental can not use its swim 90' to outstrip the spell's effects. The duration of the spell is an hour, no concentration.
I do not believe the players have thought about the movement action available to the water elemental so I imagine it will come as a surprise to have the spell not work as well as they'd hoped.
The druid's secondary 3rd spell is Water Breathing for obvious purposes.
EDIT: Interestingly the spell Levitate uses constitution as the ability choice for the saving throw. Gonna have to give this some thought.
Levitate has a duration of 10 minutes, with concentration, but the spell does not seem to permit flight movement, only pushing and pulling, whereas Water Walk has no such rider given that the spell was written for willing targets.
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