D&D 5E Interesting items needed for Legend of Zelda type dungeons

Pibby

First Post
Right now I'm making a hunt the McGuffins campaign and I'll need some homebrewed or existing magic or non-magic items that essentially help the PCs traverse the dungeons LoZ style. Aside from replicating the existing items from that universe, what do you guys think would be the most fun items to find in the dungeons that will help them reach the end of it and defeat the BBEG?
 

log in or register to remove this ad

Skipping the items for a second, you definitely need a Glyph of Warding trap that fires off Bigby's Hand which takes the victim back to the beginning of the dungeon. :)
 

So you're talking about things like the Hookshot, or the boomering that lets you hit distant switches?

Slippers of Spider Climbing are the first thing that come to mind. Later, Wings of Flying. I would say something like a Wand of Firebolt, to light distant torches, except that one can easily be replicated by an unlimited cantrip.

I once used a Bladed Boomerang for this sort of thing. You could throw it, and it would knock down stalactites to create islands for you to walk across.
 


I'm a big fan of magic items myself. How's this..?

Boomer
Weapon (simple), uncommon (+1), rare (+2), very rare (+3)
This boomerang is a simple weapon that can be used by anyone as a ranged attack. The boomerang itself deals 1d6 +1 points of bludgeoning damage and is enchanted with Returning.

Returning: A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn).If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.

Hero's Potion
Potion, uncommon
This potion is shaped like a heart but and is always full of red liquid. Upon consumption it always heals you a number of hit points equal to half your level.

Amulet of Trap Find
Wondrous item, rare (requires attunement)
When first worn, this magical amulet causes your eyes to flash red, giving you an intense perception of the area around you. You receive a bonus to your checks when sensing traps. This bonus is equal to half your level.

Crossbow of the Marksman
Weapon (crossbow), rare
When using this magical crossbow, you gain an intimate perception against your enemies. When you make a ranged attack with this crossbow, if there are no enemies within 20 feet of your target, you gain a +2 bonus to your attack roll.
 

The classic Playstation RPG Wild Arms 2 had a ton of Zelda-style items for interaction based dungeons (with descriptions as I best remember them 15 years later)...
Hurl Knife (thrown at switches)
Booty Call (treasure radar)
Kick Boots (block sliding)
Bombs
Fire (light torches)
Freeze (snuff torches)
Change (which turns large gems into traversable blocks).
Mist Cloak (pass through walls)
Wire Hook (grappling hook)
Rad Blades (roller baldes for speed boost for timed things)
Jump Shoes
My Mike (summons secret enemies)
 



The main problem with trying to do this in D&D is that it relies on you denying the players the ability to solve problems through anything BUT the designated object/item.

Destroyable blocks? That's what a sledgehammer is for. Distant switches basically have to be on the far side of a bottomless canyon before you can reasonably expect players to be unable to hit them, and even then it's not a guarantee, which also puts paid to stuff like grappling hooks. Hell, even locked doors requiring a key feel pretty railroady if the thief is 100% unable to lock pick them and the aforementioned sledgehammer has no effect.
 

The main problem with trying to do this in D&D is that it relies on you denying the players the ability to solve problems through anything BUT the designated object/item.
You don't need to deny players their own abilities. You can build a dungeon with one path that you design - which might have been designed by some long-ago architect - and then watch your players walk all over it.

The items just serve as a backup, so that there always is a solution, regardless of party composition.
 

Trending content

Remove ads

Top