Priest_Sidran
First Post
Looking for some brainstorming on how to capture the cinematic Gun Fu style of martial arts found in Hong Kong cinema, and in the Matrix, Equilibrium, and Ultraviolet into a fantasy (steampunk) style setting.
Perhaps the simplest way is to add in Fighting Style feats related to such a style of martial arts. This would be very effective for the cinematic element, and would be fairly painless as far as game change. The drawbacks of using Fighting Styles for this is that it doesn't open the concept enough for those who seriously love the martial art form.
A Class is the next simplest way to go about Gun Kata, or more appropriately a Core Class Variant. This would be more appropriate than fighting styles, though more time consuming to do. While the focus is obviously on the technique, I might suggest that both Class, and Feats be used to accomplish certain elements of the style of fighting. For some it is as simple as looking to other game material already in existence (Spycraft, D20 Modern) etc.
Anyways I look forward to your discussion.
For those who don't know what Gun Fu is, go here
Perhaps the simplest way is to add in Fighting Style feats related to such a style of martial arts. This would be very effective for the cinematic element, and would be fairly painless as far as game change. The drawbacks of using Fighting Styles for this is that it doesn't open the concept enough for those who seriously love the martial art form.
A Class is the next simplest way to go about Gun Kata, or more appropriately a Core Class Variant. This would be more appropriate than fighting styles, though more time consuming to do. While the focus is obviously on the technique, I might suggest that both Class, and Feats be used to accomplish certain elements of the style of fighting. For some it is as simple as looking to other game material already in existence (Spycraft, D20 Modern) etc.
Anyways I look forward to your discussion.
For those who don't know what Gun Fu is, go here