D&D 5E Inspiring Leader multple use

rgoodbb

Adventurer
As written, can you use the Inspiring Leader feat multiple times to bolster NPC's as long as you have the time? 10 mins to each group of rebelling peasants in a large battle for example
 

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As far as I'm reading this, it says
'A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest'.

It doesn't say you can't use it on anyone else per short rest.

What am I missing?
 

As far as I'm reading this, it says
'A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest'.

It doesn't say you can't use it on anyone else per short rest.

What am I missing?

Nothing. You can certainly be like the medieval king going round the campfires of his troops before the battle, talking to and inspiring them in groups of six... until they finish a Long Rest. Not exactly overpowered IMO; you can only inspire 36 men per hour, 216 in 6 hours. Could be very useful for a Magnificent Seven scenario where you want to inspire the peasant village to fight off the brigands, but it takes too long and affects too few targets to do an 'Aragorn at the Black Gate' thing.

Edit: Personally I'd be inclined to house rule it to include some lesser battlefield-wide effect, eg
"at 11th level with one use of this ability you can grant temp hp equal to (1+your charisma bonus) for the next hour to every ally who can see and hear you" - plus a bonus to actual morale, ie they won't run
away.
 
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My character with inspiring leader usually plays in a party with 7 players. Meaning that he inspires everyone else and then talks to himself for 10 minutes... At least it's less awkward when we have some extra NPC's and I can spend those extra 10 minutes inspiring them as well.
 


Do most people role-play it 'We few, we happy few, we band of brothers'

or is it more I inspire you

Interpretive dance.

From the player.

On a slightly more serious note, I love a good St. Crispen's Day speech as much as the next bloke, but something like that should be for the big, decisive battles. I normally picture it more like a Sgt having a few words with his men - here reminding him of his kid who he's protecting, there telling them to gird their loins, on a third a challenge about who can fall more fell foes. Basically a few quiet words of encouragement tailored to each individual for the "mundane" encounters, and the big speechifying for the encounters that, well, deserve a big speech.
 

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