RMcCall
Explorer
What other uses, besides gaining advantage, would you give the players for spending points of Inspiration?
I really like the mechanic, since it's just a simple way to encourage roleplaying, but I want to think of more ways to make it useful, possibly to encourage even more roleplaying! I also want to have some rewards cost more Inspiration, to introduce some strategy to using them, i.e., "Should I spend it now on advantage, or wait to get something even cooler later?" Some ideas that I've had so far:
I really like the mechanic, since it's just a simple way to encourage roleplaying, but I want to think of more ways to make it useful, possibly to encourage even more roleplaying! I also want to have some rewards cost more Inspiration, to introduce some strategy to using them, i.e., "Should I spend it now on advantage, or wait to get something even cooler later?" Some ideas that I've had so far:
- Spend 1 IP, Your character says something witty even if you can't think of something (other players and DM can help)
- Spend 2 IP, Happen to have just the right mundane tool for this occasion (even if it wasn't on your character sheet)
- Spend 3 IP, Automatically get a critical hit
- Spend 5 IP, Introduce a character from your backstory into the campaign, under the DM's control