Slit518
Adventurer
I am thinking of tying Inspiration to Hunger, Thirst, Sleep, and Exhaustion.
The way this works, if a player character has a good night's sleep, and is able to eat/hydrate themself after a Long Rest, they gain a point of Inspiration. I see this as a Bonus for replenishing one's basic needs.
If a character fails to sleep at night, eat for the day, or drink, they must roll a saving throw.
Con save vs 8 + amount of days without food
Con save vs 12 + amount of days without water
Wis vs 10 + amount of days without sleep
A failed save will result in a Level of Exhaustion.
These things can stack, so for example if a character did not eat, drink, or sleep for over a day period that would have to roll 3 saves, and potentially gain 3 levels of exhaustion.
However these levels of exhaustion can be removed by doing the thing that caused it to happen in the first place. So a hungry character would have to eat a meal, a thirsty character drink, a tired character sleep.
A character suffering Exhaustion can not gain Inspiration points, whether from a Good Night's Rest, Well Fed, and Well Drank or from doing inspiring acts while gaming.
A character can only hold One Inspiration die at a time.
Unspent Inspiration die are lost at the beginning of a Long Rest; Exhausted; when Knocked Unconscious.
Let me know what you think of this idea.
The way this works, if a player character has a good night's sleep, and is able to eat/hydrate themself after a Long Rest, they gain a point of Inspiration. I see this as a Bonus for replenishing one's basic needs.
If a character fails to sleep at night, eat for the day, or drink, they must roll a saving throw.
Con save vs 8 + amount of days without food
Con save vs 12 + amount of days without water
Wis vs 10 + amount of days without sleep
A failed save will result in a Level of Exhaustion.
These things can stack, so for example if a character did not eat, drink, or sleep for over a day period that would have to roll 3 saves, and potentially gain 3 levels of exhaustion.
However these levels of exhaustion can be removed by doing the thing that caused it to happen in the first place. So a hungry character would have to eat a meal, a thirsty character drink, a tired character sleep.
A character suffering Exhaustion can not gain Inspiration points, whether from a Good Night's Rest, Well Fed, and Well Drank or from doing inspiring acts while gaming.
A character can only hold One Inspiration die at a time.
Unspent Inspiration die are lost at the beginning of a Long Rest; Exhausted; when Knocked Unconscious.
Let me know what you think of this idea.