Inquisitor build

Pumpkin

First Post
Hello, I'm new to pathfinder and have many questions.

I want to build an effective inquisitor.

Is an inquisitor supposed to be melee or range ?
Is zen archery / Guided-weapon useful ?
What stats should be maxed and what feats can be useful?
Is being very old (-6/+3) a solid choice ?

And finally, is a bow always better then a crossbow?

Thanks,
 

log in or register to remove this ad

re

Archery builds seem too feat intensive. And none of the teamwork feats or powers is really any better with archery than with a melee weapon. Focusing on dexterity doesn't seem to have the same punch as focusing on strength.

So I've built a Greatsword wielding Inquisitor of Gorum focusing on strength and self-buffing for spells. It seems like it will be a pretty lethal combination.

I plan to pick up the Teamwork feats that make flanking give +4 to hit and gain a 1d6 precision damage. As well as the teamwork feat that gives a bonus on concentration. I figure my Inquisitor can fight near the cleric with his shield. Overall the teamwork feats are pretty lacking, but you can get a little bang for the buck out of them if you pick the right ones and manage to stay near a character that can let you take advantage of them.

My feats:
1. Combat Casting, Toughness
3. Weapon Focus (Greatsword)
5. Power attack


Not sure the entire feat map, but that's my first five levels.

The build won't come into it's own until I get Divine Power and Righteous Might, but once I get those I should do some pretty hammer damage and not be the guy with the pea shooter.

The judgments are pretty nice. You can get some nice boosts playing with judgments. All added together I think a strength-based Two-hander Inquisitor is going to hammer pretty darn hard and be formidable addition to the group.
 

Thanks for the response, you convinced me to make a melee inquisitor. Effectiveness aside, I must say I like better the image of an inquisitor with a big sword than the one of a sneaky inquisitor with a bow.


I still hesitate; is taking heavy armor proficiency worth it if I have a base +2 dex bonus, or should I use light armor for more movement speed?
 

re

I'm probably sticking with light armor. For some reason they made Stalwart dependent on wearing light or medium armor. Stalwart is like evasion for Fort and Will based attacks. I want to make sure it is active. Seems kind of fooilsh that you would need to be in light or medium armor. Looks like something they threw in for balance reasons versus making sense. But I'm not going to house rule it, so I'll stick with light or medium armor to make sure I get full advantage of Stalwart.
 

My son Giant Boy is making an inquisitor to replace his fallen PC (the first PC death in our campaign). He's going stealth-oriented with the Dirty Fighter trait, Precise Strike, and Improved Dirty Trick. Should work okay.

Bottom line: Make up a character you want to play.
 

Thanks for the response, you convinced me to make a melee inquisitor. Effectiveness aside, I must say I like better the image of an inquisitor with a big sword than the one of a sneaky inquisitor with a bow.


I still hesitate; is taking heavy armor proficiency worth it if I have a base +2 dex bonus, or should I use light armor for more movement speed?
If you do get heavy armor, get mythril, +2 max dex. bonus, 3 less armor check penalty, half weight, and can consider the armor one size lighter for the use of certain for abilities such as stalwart and speed reduction.
 


Remove ads

Top