Skyscraper
Adventurer
I like for spellcasters to be powerful. I'm fine that martial types do not compete, damage-wise, with spellcasters.
I was thinking about perhaps increasing the power of spellcasters a bit.
One idea that came to mind, is to have a 1-round delay for any saving throw on a spell that affects a creature. So any spell that requires an initial save still requires that save, but then when you get to try to shake off the effect, you have one round withouth possibility of saving; and then you start saving as usual.
Spells that allow to dispel magic would become more interesting to consider.
I'm also thinking of increasing the damage on any non-cantrip spell by 1 per die rolled (or 1 per level, I haven't made my mind up yet).
Any thoughts on the above?
I was thinking about perhaps increasing the power of spellcasters a bit.
One idea that came to mind, is to have a 1-round delay for any saving throw on a spell that affects a creature. So any spell that requires an initial save still requires that save, but then when you get to try to shake off the effect, you have one round withouth possibility of saving; and then you start saving as usual.
Spells that allow to dispel magic would become more interesting to consider.
I'm also thinking of increasing the damage on any non-cantrip spell by 1 per die rolled (or 1 per level, I haven't made my mind up yet).
Any thoughts on the above?