Improved Magic Missile?

taliesin15

First Post
I'm thinking of introducing Improved Magic Missile spells into my campaign. The first being either a 2nd or 3rd level spell where the damage is 1d6+1, another one at higher lvl being 1d8+1 and so forth, otherwise identical to the first lvl Mag Missile.

Has this been tried before? And what do people think? Too powerful? Just right as a 2nd lvl spell?
 

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There are already some spells designed to keep the magic missile chain going, presented in Spell Compendium. I don't recall seeing a "greater magic missile," although chain missile (which affects multiple targets) was one of the coolest spells in the book.
 


taliesin15 said:
I'm thinking of introducing Improved Magic Missile spells into my campaign. The first being either a 2nd or 3rd level spell where the damage is 1d6+1, another one at higher lvl being 1d8+1 and so forth, otherwise identical to the first lvl Mag Missile.

Has this been tried before? And what do people think? Too powerful? Just right as a 2nd lvl spell?

We use it as a 2nd lvl spell with 1d6+1. Limited to a max of 5 dice. Works just fine. Nothing unbalanced about it.

Thanks,
Rich
 

Back in 1E days, my group had a spell called "Improved Magic Missile" that was a 5th level spell, the only difference from the 1st level version being that you could fire off 1 missile per caster level! Yes, your 12th level Magic User fired off 12 missles instead of 6! It was never unbalancing or anything though...
 

taliesin15 said:
I'm thinking of introducing Improved Magic Missile spells into my campaign.


bitchslap.jpg

SLAP!
 

You might want to weigh the issue ofwhether the 1st level shield spell will make the target immune to an improved version of magic missile.
 




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