the Jester
Legend
Been mulling lately that fighters need more choices at high levels. There aren't really that many truly high-level feats (short of epic ones) and that's exactly what fighters need to stay sexy. This lack of good feats tends to make fighters sweep up chains they otherwise might not.
So I've been working on tons of feats.
Here's one of the feat chains I thought would be interesting. I'm not sure how balanced they are; I'd appreciate feedback.
IMPROVED CHARGE (General, Fighter)
You are extraordinarily accurate when you charge.
Prerequisites: Base attack +1
Benefit: When you charge you get a +1 competence bonus to hit. (This stacks with the normal bonus from charging.)
MASTERFUL CHARGE (General, Fighter)
Your charges are incredibly powerful.
Prerequisites: Base attack +4, Improved Charge, Run
Benefits: When you charge, you can move three times your normal speed. Your threat range increases by one (this stacks with all other threat range increasing feats and effects).
SUPREME CHARGE (General, Fighter)
You can attack those near the line of your charge.
Prerequisites: Base attack +10, Improved Charge, Masterful Charge, Run
Benefit: Whenever you charge you may take an attack of opportunity on any one enemy within reach at any point before the last 10’ of your charge. All your charge bonuses apply to this attack of opportunity.
So I've been working on tons of feats.
Here's one of the feat chains I thought would be interesting. I'm not sure how balanced they are; I'd appreciate feedback.
IMPROVED CHARGE (General, Fighter)
You are extraordinarily accurate when you charge.
Prerequisites: Base attack +1
Benefit: When you charge you get a +1 competence bonus to hit. (This stacks with the normal bonus from charging.)
MASTERFUL CHARGE (General, Fighter)
Your charges are incredibly powerful.
Prerequisites: Base attack +4, Improved Charge, Run
Benefits: When you charge, you can move three times your normal speed. Your threat range increases by one (this stacks with all other threat range increasing feats and effects).
SUPREME CHARGE (General, Fighter)
You can attack those near the line of your charge.
Prerequisites: Base attack +10, Improved Charge, Masterful Charge, Run
Benefit: Whenever you charge you may take an attack of opportunity on any one enemy within reach at any point before the last 10’ of your charge. All your charge bonuses apply to this attack of opportunity.