Ranged weapons are very often a problem in RPGs (and I do not mean the supposed armor penetration ability of early firearms against medieval/renaissance armor).
In RPGs where melee weapons are also heavily used they have to balanced them with ranged weapons. This often means that ranges weapons have quite a short range (after all, it is not fun for melee characters to fight against ranged enemies they can't reach or having the ranged characters kill all enemies before the melee characters can engage) and also either do less damage than melee weapons and/or are at a disadvantage when in melee. If that is not the case, why use melee weapons at all?
This disadvantage in melee raises a other issue. The balance between damage and HP. Ranged weapons gain their power from being able to kill enemies at range before they can harm you (unless they also have ranged weapons). But in systems with HP inflation this is most of the time impossible. The enemies have so much health that you can't kill them before they engage in melee, negating most advantages ranged weapons have.
Ranged weapons also have a other issue apart from that. You no not need to move much, if at all when having a ranged weapon. At any point you can attack an enemy, no matter where he is. So you need a very good reason why you should do something else than attacking. Sure, one round is spend getting to cover, if the system gives a large enough bonus for it, but after that you are just trading shots with the enemy. You can try to flank, but here the system needs to balance the power of cover and the need to flanking. If cover is too strong then fights where it is not possible to flank take forever. If it is too weak then there is no point in flanking instead of doing damage.
A perfect balance is hard, if not impossible to do. So where is your preference, and for which type of setting?
Ranged weapons with a long range which might make it hard for melee characters to get into combat when used at maximum range or short range weapons which negates much of their advantage over melee weapons?
Ranged weapons which can kill enemies before they can engage or weapons which can only tickle the enemy before it becomes a melee combat?
Ranged combat where you are standing your ground and shoot at an enemy till someone drops dead or combat where there is no much point in attacking unless you can somehow flank the enemy?
In RPGs where melee weapons are also heavily used they have to balanced them with ranged weapons. This often means that ranges weapons have quite a short range (after all, it is not fun for melee characters to fight against ranged enemies they can't reach or having the ranged characters kill all enemies before the melee characters can engage) and also either do less damage than melee weapons and/or are at a disadvantage when in melee. If that is not the case, why use melee weapons at all?
This disadvantage in melee raises a other issue. The balance between damage and HP. Ranged weapons gain their power from being able to kill enemies at range before they can harm you (unless they also have ranged weapons). But in systems with HP inflation this is most of the time impossible. The enemies have so much health that you can't kill them before they engage in melee, negating most advantages ranged weapons have.
Ranged weapons also have a other issue apart from that. You no not need to move much, if at all when having a ranged weapon. At any point you can attack an enemy, no matter where he is. So you need a very good reason why you should do something else than attacking. Sure, one round is spend getting to cover, if the system gives a large enough bonus for it, but after that you are just trading shots with the enemy. You can try to flank, but here the system needs to balance the power of cover and the need to flanking. If cover is too strong then fights where it is not possible to flank take forever. If it is too weak then there is no point in flanking instead of doing damage.
A perfect balance is hard, if not impossible to do. So where is your preference, and for which type of setting?
Ranged weapons with a long range which might make it hard for melee characters to get into combat when used at maximum range or short range weapons which negates much of their advantage over melee weapons?
Ranged weapons which can kill enemies before they can engage or weapons which can only tickle the enemy before it becomes a melee combat?
Ranged combat where you are standing your ground and shoot at an enemy till someone drops dead or combat where there is no much point in attacking unless you can somehow flank the enemy?
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