Xeviat
Dungeon Mistress, she/her
Hi ENWorld. In my last three games, encompassing 15 characters so far, 13/15 have started with a 14 Con (one started with a 16 and another started with a 12). 4 of those characters were brand new players to D&D (they've played wow and diablo and stuff where you don't choose ability scores the same).
I'm really hating how this limits character choices. In standard array, your 14 automatically goes in Con, unless you're a Dwarf. Hit Points are simply too important to all characters.
So, how could I fix this?
My first thought is to remove the +Con to HP per HD. Maybe I'll restructure things and add Con Score to HP at first level (especially if I go with WP/VP). Class HP per level could be raised to the full HD number (thus +2 HP for the d6s, 3 for the d8s, 4 for the d10s, and 5 for the d12). That might be a lot, but Con has been the second stat I've seen be raised to 20 after the attack stat.
Con should still apply to HD healing some how. Con should apply to Death Saves. An Endurance skill can be added to do some cool stuff. And Con applies to some environmental stuff like breathing; it could also apply to starvation and thirst too if those don't already call for Con saves. But would that be enough to make sure Con was balanced with the other stats?
I'm not saying Con isn't balanced with the other stats. It's the only stat that is balanced compared to Dex and your attack/spellcasting stat. But, it is never your weak stat, even if a Con of 8 could be balanced against a Dex of 8. Its such a nonchoice in my games that I feel the need to remove the choice.
What are your thoughts?
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I'm really hating how this limits character choices. In standard array, your 14 automatically goes in Con, unless you're a Dwarf. Hit Points are simply too important to all characters.
So, how could I fix this?
My first thought is to remove the +Con to HP per HD. Maybe I'll restructure things and add Con Score to HP at first level (especially if I go with WP/VP). Class HP per level could be raised to the full HD number (thus +2 HP for the d6s, 3 for the d8s, 4 for the d10s, and 5 for the d12). That might be a lot, but Con has been the second stat I've seen be raised to 20 after the attack stat.
Con should still apply to HD healing some how. Con should apply to Death Saves. An Endurance skill can be added to do some cool stuff. And Con applies to some environmental stuff like breathing; it could also apply to starvation and thirst too if those don't already call for Con saves. But would that be enough to make sure Con was balanced with the other stats?
I'm not saying Con isn't balanced with the other stats. It's the only stat that is balanced compared to Dex and your attack/spellcasting stat. But, it is never your weak stat, even if a Con of 8 could be balanced against a Dex of 8. Its such a nonchoice in my games that I feel the need to remove the choice.
What are your thoughts?
Sent from my iPhone using Tapatalk