WarpedAcorn
First Post
Hey Guys!
I'm looking for some feedback on some more exciting ways to handle combat and/or activity in pure Darkness (as per the spell).
Currently, per rules, I am marking off the section of the map covered in Darkness. Anyone making an attack is at Disadvantage unless they have Blindsense/Tremorsense/etc. To me, this is boring and doesn't really add mystery of pure darkness. If you've ever been in a basement when the power went out and there was no light, you know that you lose your orientation super fast, you move slower, you end up not moving in the direction you thought you were, and so on. So just adding Disadvantage, the same as attacking an Invisible creature, doesn't seem like enough.
I am thinking of continuing to mark the Darkness zone on the map, then removing the player mini's from the map. From there I am considering adding in "Movement" checks vs. their Passive Perception to hear movement and make an educated attack. Maybe a Dex check vs. tripping on a flagstone or bumping into something. I want the rules to be consistent and fair, because NPC's will be under the same restrictions.
What are some ways you guys handle Darkness in your games?
I'm looking for some feedback on some more exciting ways to handle combat and/or activity in pure Darkness (as per the spell).
Currently, per rules, I am marking off the section of the map covered in Darkness. Anyone making an attack is at Disadvantage unless they have Blindsense/Tremorsense/etc. To me, this is boring and doesn't really add mystery of pure darkness. If you've ever been in a basement when the power went out and there was no light, you know that you lose your orientation super fast, you move slower, you end up not moving in the direction you thought you were, and so on. So just adding Disadvantage, the same as attacking an Invisible creature, doesn't seem like enough.
I am thinking of continuing to mark the Darkness zone on the map, then removing the player mini's from the map. From there I am considering adding in "Movement" checks vs. their Passive Perception to hear movement and make an educated attack. Maybe a Dex check vs. tripping on a flagstone or bumping into something. I want the rules to be consistent and fair, because NPC's will be under the same restrictions.
What are some ways you guys handle Darkness in your games?