Yes, this is how I run Inspiration for most games:
The Case for Inspiration.
And for my Planescape game, a setting which makes rather a big deal out of alignment, I added this bit:
Alignment
In the rare times when the forces of Law and Chaos are in balance, alignment matters little in the grand scheme. But in these dark times, with coterminous Planes of Evil influencing events on Clichéa, what one believes and how he or she acts on that belief matter a great deal to the outcomes manifested in this primordial, often unseen struggle.
Copy and paste the appropriate alignment for your character in the Ideal section of your personal characteristics. You can claim Inspiration for either your Ideal or your Alignment. This effectively gives you 5 different ways to achieve your 4 Inspiration for the session.
- Lawful Good. I can be counted on to do the right thing as expected by society.
- Neutral Good. I do the best I can to help others according to their needs.
- Chaotic Good. I act as my conscience directs, with little regard for what others expect.
- Lawful Neutral. I act in accordance with law, tradition, or personal codes.
- Neutral. I prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time.
- Chaotic Neutral. I follow my whims, holding my personal freedom above all else.
- Lawful Evil. I methodically take what I want, within the limits of a code of tradition, loyalty, or order.
- Neutral Evil. I do whatever I can get away with, without compassion or qualms.
- Chaotic Evil. I act with arbitrary violence, spurred by my greed, hatred, or bloodlust.