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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9305438" data-attributes="member: 20323"><p>GM POST</p><p></p><p><img src="https://i.imgur.com/cNM7mO5.png" alt="" class="fr-fic fr-dii fr-draggable fr-fil" style="width: 186px" /></p><p>Leaning forward from the stone chair, Dain Stokley Silverstream sucks in his cheek with a scowl, his brows knitting together further and further as Lumrolur and Zeth present their cases. An arch of the Dain's brow cues Zeth in that the Dain recognizes the tricky balance to save face that he's now in.</p><p></p><p><strong>"It's been a long time that the Keeper of Secrets' temple has been bound in silence," </strong>he muses, using the epithet for the god Dumathoin. <strong>"We all fought that day to stem the undead horde. Clan Black Axe most of all," </strong>the Dain nods deferentially to Brydum Black Axe, who keeps his head bowed.</p><p></p><p>After a long silence in which you could hear a hammer strike stone a mile away, the Dain folds his hands over each other. <strong>"Your companion's words ring true like our Great Anvil," </strong>he nods to Zeth with a mixture of respect and caution. <strong>"I've deliberated too long, fearing what the other half of our kin – those loyal to Baerick – would say. No more. It's time to reclaim Dumathoin's Temple. You'll receive the aid you requested, Bufflestone – Brydum will go with you, two guards hand-picked by him, and whatever holy water we have left."</strong></p><p></p><p>Digging under his chain shirt, the Dain reveals a necklace with a large silver star on it which he regards solemnly for a moment before unclasping it to hand to Lumrolur. <strong>"Your human friend would make a worthy match for any dwarven politician. The Temple is a three-tiered place of magic locks and keys. To reach the second level down, you'll need this – the Silver Star Key." </strong>He places the key into Lumrolur's hands.</p><p></p><p><strong>"Well, Brydum, looks like you're getting that fight you wanted."</strong></p><p></p><p><img src="https://i.pinimg.com/736x/b8/02/29/b8022995d4f0f42c6f28639a926af85d.jpg" alt="" class="fr-fic fr-dii fr-draggable fr-fil" style="width: 210px" /></p><p></p><p>Fighting to keep the emotion from showing in his voice, Brydum Black Axe gruffly nods, <strong>"Aye, my Dain." </strong>Reaching under his armor, he pulls out a holy symbol of a green gem inset in a silhouetted iron mountain. <strong>"The Holy Symbol of Dumathoin. We'll need it to reach the third and lowest level of the temple." </strong>Clearing his throat, Brydum gestures vaguely over his shoulder. <strong>"I've kept my axe sharp for this day. And there's no dwarves I'd trust to have my back more than my fellow lookouts <strong>Angrom Krorfaeg & Rurm Doraghaen. I'll go to get them ready, and return shortly." </strong></strong>He bows, eyes your party, and leaves the audience hall.</p><p></p><p>[GM]You'll have 3 dwarf warrior NPCs (cr 1/2) and 4 vials of holy water to aid your delve. Feel free to ask further questions, plan amongst yourselves, or fast-forward / request a fast-forward.</p><p></p><p>Brydum Black Axe hp 13/13</p><p>Angrom Krorfaeg hp 13/13</p><p>Rurm Doraghaen hp 13/13</p><p></p><p><strong>Dwarf Warrior: </strong>AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.</p><p></p><p><strong>Holy Water (4/4): </strong>As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9305438, member: 20323"] GM POST [IMG align="left" width="186px"]https://i.imgur.com/cNM7mO5.png[/IMG] Leaning forward from the stone chair, Dain Stokley Silverstream sucks in his cheek with a scowl, his brows knitting together further and further as Lumrolur and Zeth present their cases. An arch of the Dain's brow cues Zeth in that the Dain recognizes the tricky balance to save face that he's now in. [B]"It's been a long time that the Keeper of Secrets' temple has been bound in silence," [/B]he muses, using the epithet for the god Dumathoin. [B]"We all fought that day to stem the undead horde. Clan Black Axe most of all," [/B]the Dain nods deferentially to Brydum Black Axe, who keeps his head bowed. After a long silence in which you could hear a hammer strike stone a mile away, the Dain folds his hands over each other. [B]"Your companion's words ring true like our Great Anvil," [/B]he nods to Zeth with a mixture of respect and caution. [B]"I've deliberated too long, fearing what the other half of our kin – those loyal to Baerick – would say. No more. It's time to reclaim Dumathoin's Temple. You'll receive the aid you requested, Bufflestone – Brydum will go with you, two guards hand-picked by him, and whatever holy water we have left."[/B] Digging under his chain shirt, the Dain reveals a necklace with a large silver star on it which he regards solemnly for a moment before unclasping it to hand to Lumrolur. [B]"Your human friend would make a worthy match for any dwarven politician. The Temple is a three-tiered place of magic locks and keys. To reach the second level down, you'll need this – the Silver Star Key." [/B]He places the key into Lumrolur's hands. [B]"Well, Brydum, looks like you're getting that fight you wanted."[/B] [IMG align="left" width="210px"]https://i.pinimg.com/736x/b8/02/29/b8022995d4f0f42c6f28639a926af85d.jpg[/IMG] Fighting to keep the emotion from showing in his voice, Brydum Black Axe gruffly nods, [B]"Aye, my Dain." [/B]Reaching under his armor, he pulls out a holy symbol of a green gem inset in a silhouetted iron mountain. [B]"The Holy Symbol of Dumathoin. We'll need it to reach the third and lowest level of the temple." [/B]Clearing his throat, Brydum gestures vaguely over his shoulder. [B]"I've kept my axe sharp for this day. And there's no dwarves I'd trust to have my back more than my fellow lookouts [B]Angrom Krorfaeg & Rurm Doraghaen. I'll go to get them ready, and return shortly." [/B][/B]He bows, eyes your party, and leaves the audience hall. [GM]You'll have 3 dwarf warrior NPCs (cr 1/2) and 4 vials of holy water to aid your delve. Feel free to ask further questions, plan amongst yourselves, or fast-forward / request a fast-forward. Brydum Black Axe hp 13/13 Angrom Krorfaeg hp 13/13 Rurm Doraghaen hp 13/13 [B]Dwarf Warrior: [/B]AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll. [B]Holy Water (4/4): [/B]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/GM] [/QUOTE]
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