zoroaster100
First Post
I'd love to see a Wandering Monster article on Humans, Elves and Dwarves, discussing how WOTC plans to handle them in the rules. The playtest packet's bestiary provides some examples, and I was pleased with what I saw, but since humans and demihumans, especially humans, are my favorite monster as DM, I hope they include a variety of arcane and divine spellcasters, warriors of different fighting styles, and rogue-types at low, mid and high levels in the monster manual to provide plenty of "human monsters"/NPC adversaries. It would be nice if they also provided a baseline rule for how to easily turn the human "monsters" into elf, dwarf and halfling versions by adding a few racial features.
Similarily I hope they provide a variety of leader types, spellcasters and specialists for each humanoid monster like orcs, kobolds, goblins and giants. They seem to be going in this direction but the more they include in the first monster manual along these lines the better.
Similarily I hope they provide a variety of leader types, spellcasters and specialists for each humanoid monster like orcs, kobolds, goblins and giants. They seem to be going in this direction but the more they include in the first monster manual along these lines the better.