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How would YOU nerf the wizard? +
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<blockquote data-quote="jmartkdr2" data-source="post: 9339760" data-attributes="member: 7017304"><p>This is where warlock already mostly fits; you blast stuff. You might miss, but you can always blast. The fact that it's a granted power (and the granting entity could be anything) makes this make sense.</p><p></p><p>Works for most casters.</p><p></p><p>This is what I'd do to make the sorcerer stand out more - it already lacks a bit of identity.</p><p></p><p>I have argued against more randomness for all casters, but building a class around random-ish magic could work. You'd want to avoid having them screw over the whole party, though. </p><p></p><p>The only thing I think you'd need to take from the sorcerer and give to other classes is dragon magic, but you can never have too much dragon in Dungeons & Dragons.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9339760, member: 7017304"] This is where warlock already mostly fits; you blast stuff. You might miss, but you can always blast. The fact that it's a granted power (and the granting entity could be anything) makes this make sense. Works for most casters. This is what I'd do to make the sorcerer stand out more - it already lacks a bit of identity. I have argued against more randomness for all casters, but building a class around random-ish magic could work. You'd want to avoid having them screw over the whole party, though. The only thing I think you'd need to take from the sorcerer and give to other classes is dragon magic, but you can never have too much dragon in Dungeons & Dragons. [/QUOTE]
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How would YOU nerf the wizard? +
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