Mustrum_Ridcully
Legend
In another thread people brought up the idea of a Dragon Hunting Campaign/Adventure/Adventure Path.
I have the impression that there aren't really any adventures that fit what I'd expect for this bill, and I wonder how others would make such an adventure (or did they already make one?)
For my personal preferences, this is what I would like to see:
What obstacles stand in the way of the heroes?
What kind of motivations would you bring for hunting the dragon?
What kind of twists would you introduce? (If it's cool enough, the twist can "violate" one of the first 3 bullet points.)
How do you minimize the use of the Dragon itself and focus on non-Dragon related story elements, but keep the main goal always important to the players?
What else springs to your mind?
For example, in my Knights of the Silver Dawn campaign, a setting element is that there is a Dragon out there harassing a small kingdom. The kingdom is regularly sending out expeditions to killing the Dragon, but those expeditions are always lost or driven back. But there is a twist that would violate the 3rd bullet point. Maybe it's cool enough, maybe it's not.
I have the impression that there aren't really any adventures that fit what I'd expect for this bill, and I wonder how others would make such an adventure (or did they already make one?)
For my personal preferences, this is what I would like to see:
- The heroes are hunting for a specific dragon
- If it's a campaign/adventure path, the number of dragons should be limited.
- The Dragon is not supposed to be some mastermind villain or member of some large dragon organization, and he isn't supposed to have tons of henchmen (Kobolds or anything) - it's really "just" a physically dangerous dragon that is difficult to find.
- In 4E terms, I'd expect it to be a Heroic Tier adventure or path (3E maybe Level 1-8)
What obstacles stand in the way of the heroes?
What kind of motivations would you bring for hunting the dragon?
What kind of twists would you introduce? (If it's cool enough, the twist can "violate" one of the first 3 bullet points.)
How do you minimize the use of the Dragon itself and focus on non-Dragon related story elements, but keep the main goal always important to the players?
What else springs to your mind?
For example, in my Knights of the Silver Dawn campaign, a setting element is that there is a Dragon out there harassing a small kingdom. The kingdom is regularly sending out expeditions to killing the Dragon, but those expeditions are always lost or driven back. But there is a twist that would violate the 3rd bullet point. Maybe it's cool enough, maybe it's not.