Kichwas
Half-breed
I'm starting up a new DnD 3.5 game. Character creation this Wednesday.
I've told them I plan to pull no punches, and that they should thus expect casualties and a lot of challenges.
I and some of my players are used to the super's format, where PCs are virtually guaranteed to never die, and almost always win -so this will be a significant change.
But how tough is fair, and how tough is too much?
So far I've taken a page from my last DnD DM, and told them to prep three PCs. If you just run this game by the rules, and play your NPCs as people who care about their own sucess, it seems quite possible for a player to lose a character or more in a single session - as a regular occurance. When I played in that last game, any mistake made on the PCs end could easily prove fatal. I grew to expect this level of challenge, and found that while it was ultra harsh, it was also dead fair.
How do others feel on this? Should a DM ever pull punches, give them slack, or whatever? Should a DM actively gun for the PCs when playing the role of hostile NPCs? Should a DM build challenges that are too big to handle, because in the given location they make sense?
How tough should a DM be?
I've told them I plan to pull no punches, and that they should thus expect casualties and a lot of challenges.
I and some of my players are used to the super's format, where PCs are virtually guaranteed to never die, and almost always win -so this will be a significant change.
But how tough is fair, and how tough is too much?
So far I've taken a page from my last DnD DM, and told them to prep three PCs. If you just run this game by the rules, and play your NPCs as people who care about their own sucess, it seems quite possible for a player to lose a character or more in a single session - as a regular occurance. When I played in that last game, any mistake made on the PCs end could easily prove fatal. I grew to expect this level of challenge, and found that while it was ultra harsh, it was also dead fair.
How do others feel on this? Should a DM ever pull punches, give them slack, or whatever? Should a DM actively gun for the PCs when playing the role of hostile NPCs? Should a DM build challenges that are too big to handle, because in the given location they make sense?
How tough should a DM be?