Wik
First Post
Simple question, but one that I've never been able to answer satisfactorily. How do you convey a ruined city to a group of players in a dungeon-crawl type of play? Do you map out each building, each street, and so on, or do you instead leave large areas of "empty buildings" and only mark the main areas of interest?
Do you go for the lame route, and suggest that most of the buildings are rubble, and there are only passageways through the rubble, more or less turning your ruined city into a typical dungeon crawl?
While it's a good, general-purpose question and I'm really interested in hearing responses, I ask for two particular purposes. The first being that there is a ruined city in my campaign's future (levels and levels away, but it's worth considering now), with the second being that I've been considering games like Mutant Future or Omega World d20, and have been wondering how to do a sandbox-style ruined city "dungeon".
Do you go for the lame route, and suggest that most of the buildings are rubble, and there are only passageways through the rubble, more or less turning your ruined city into a typical dungeon crawl?
While it's a good, general-purpose question and I'm really interested in hearing responses, I ask for two particular purposes. The first being that there is a ruined city in my campaign's future (levels and levels away, but it's worth considering now), with the second being that I've been considering games like Mutant Future or Omega World d20, and have been wondering how to do a sandbox-style ruined city "dungeon".