First off, allow me to give you the setup of what's going on in the campaign. Basically, there is a faction in the game capable of creating energy weapons powered from small power crystals. Now, I'm trying to figure out what stats would be best for said weapons, as I've seen so many different options as to how to stat them, I'm just trying to think of the best way to implement them. Now, I'm not looking for it to be "balanced" in terms of compared to the other weapons, their meant to be the next step forward... but just not several steps forward. So far I see four options (there's a rifle and pistol version btw but I just want to focus on the rifle version at the moment) to do it:
+2 weapon, 1d12 radiant (or heat) damage
+2 weapons, 2d6 radiant (or heat damage
No modifier, 1d12 radiant (or heat) damage
No modifier, 2d6 radiant (or heat) damage
So yeah, be glad for input.
+2 weapon, 1d12 radiant (or heat) damage
+2 weapons, 2d6 radiant (or heat damage
No modifier, 1d12 radiant (or heat) damage
No modifier, 2d6 radiant (or heat) damage
So yeah, be glad for input.