How to make a Psionic Archer

Jeph

Explorer
Has anybody thought of this yet? The idea of a psion-archer, like a cleric-archer? Here's how to make one. Keep in mind, the most important selection is of the correct feat: You NEED Fell Shot. this is what gives a psionic archer the advantage over a Great Red Wyrm: If you use Fell Shot on it, it's AC is 2. Heh heh heh.

Step One: Which Discipline?

This is the easiest one: Psychoportation! An obvious choice, this both enhances your mobility greatly, and gives you a fricken good excuse to pour all the enhancements you get into Dex. And, it gives you access to the all-powerful Temporal Acceleration and Temporal Velocity.


Step Two: Which Race?

Elf. Elves get natural proficency with the bow, so you don't have to waste a feat, *AND* +2 to their Dex scores.


Step Three: Which Feats?

The first three should uncondisionally be Point Blank Shot, then Psionic Shot, then Fell Shot. Then entire class concept is based on getting Fell Shot, then burning PP to make all your attacks touch attacks. Try to get Rapid Shot early on, too, to increase your attack rate. then, take as many other bow feats as possable. Craft Psionic Arms and Armor will free up more gold to spend on other stuff, as you'll be needing a gargantuan supply of psionic arrows, and a pretty dadass psionic bow (Might [+4] Composite, of course).


Step Four: Which Skills?

Just the usual stuff. Nothing special here. It would be helpful to get at least a few ranks in each of Jump and Climb, to further increase your mobility. Craft (Bowmaking) might be good, just for concept. Hey, free up 20 GP.


Step Five: Which Powers?

0:
Burst and Catfall for the improved mobility. Consider Bolt for more ammo, and Finger of Fire, Far Hand, and Far Puch to enhance your ability to work from a distance.

1:
Skate and Spider Climb, mobility again. Consider Lesser Body Adjustment, Biofeedback, and Verve for self-buffs.

2:
Levitate, maybee Glide, for mobility. Definitely Animal Affinity, never hurts to have a way of upping your Dex. Body Adjustment is another good buff. Invisibility, to get away from melees.

3:
Dimension Slide and fly, the mobility thing. Improved Biofeedback and Displacement for buffs. Negate Psionics is good fore everyone, no matter the character concept.

4:
Dimension Door, most likely Freedom of Movement. Telekenesis, do anything from a range. Natural Armor, Polymorph Self, great buffs. Amplified Invisibility.
---The all round most important spell of this level is Psychofeedback---
Using Psychofeedback, you can increase your dex to 60 for a round, if the need ever arises. And it might. Don't think that 40 will be sufficient.

5:
Teleport, and Teleport Trigger can be usefull. Major Creation = instant full quiver, and then some. Clairtingency is just plain fun, and keeps with the ranged theme.

6:
Improved Fly, Ethereal Jaunt, Retrieve, all usefull. Improved Vigor is a good buff. Disintegrate is an instant arrow of burning death, gotta love that kill-or-die.

7:
Etherealness, Teleport Without error, Phase Door. Divert Teleport for similarly minded foes. Improved telekenesis, like it's weaker version, but stronger (duh). Contingency set with a Summon Astral Construct can keep your foes away from melee range.

8:
Improved Etherealness, Teleport circle. Shadow Body for super stealth. Improved Clairtingency = Telekeneses accross the plane = wow. Teleketic Sphere has it's uses.
---Must Get Temporal Acceleration---
Temporal Acceleration allows you to buff, disengage, set traps, or generally do your thing for 2 rounds, with no distractions. Priceless.

9:
As long as you get Temporal Velocity, I don't give the latter half of a donkey's rear to what else you get. As Temporal Velocity, but for 3d4 rounds. By that time, you could have teleported to your lab, gotten your +5 flame frost shock acid sonic longbow and +5 flame frost shock acid sonic arrows, your Bracers of Armor +8, and then telported back, moved to an advantageous position, and set up a readied action to shoot your foe to the dirt. Completely priceless.

Chains: Concussion is a good one, allowing you to deal some pretty hefty damage from a good distance. Astral construct is the best at keeping your foes where they are, not jaunting up to engage you in melee.The Creation chain is good for giving you insta-arrows and an Insta-bow if you're really desperate.


Step 6: Which Magic, Psionic, and Mundane Items?

Bracers of Armor. You won't have time to mess around with those dex-limiting armors. Sadly, if you buy these, no Bracers of Archery for you, bucko.

+5 Flame Frost shock Acid Sonic Mighty (+4) Composite Longbow: *DUH*
Same arrows.

Crystal Capacitor, and some tattoes and dorjes of your best powers. If you have the feat, make 'em yourself. Same for Power Stones.

Skin of the Psion: Never underestimate more power points.

Torc of Psionic Might: Free up some more PP to use on your Fell Shot feat.





You now know the secret to the ultimate Psionic Archer. Use it well, my friends, as this is your key into the realm of . . . of . . . of something REALLY A+SPECIAL. And if you don't do what I say, then you won't be REALLY SPECIAL. You do want to be REALLY SPECIAL, don't you? :)

Sincerely,
-Jeph
 
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Why not create the char as a Psychic Warrior.

Advantages:
1) Better BAB
2) Weapon Proficiencies
3) Armor Proficiencies
4) Weapon Spec

Disadvantages:
1) Slower Powers progression
2) Less PP


Powers:
Skate, Burst, Combat Prescience, Displacement, Animal Affinity, Greater Metaphysical Weapon, Vim, Improved BioFeedback, Inertial Armor.

Animal Affinity (as written and interpretted by WoTC) for dex +1d4+1dex
Gauntlets of Dex +6

Pick up some crystal capacitors and a torc.
Displacement for defense.
Combat Prescience for +2 to hit
Base attack is as cleric so no loss there
Can Greater Metaphysical weapon bow and arrows so free +5hit/dam each.
Assume a +4 Str bow that is +1 flaming, frost, sonic, acid, lightning (only a +6 bow so cost is considerably cheaper)


Now you have a
+19 to hit:
Combat Pres +2, Bow +5, Arrow +5, +4 dex base, +2 bracers of archery, +1 point blank shot

+18 damage:
+4 str, +5 bow, +5 arrow, +2 Weapon Spec, +1 point blank shot, +1 bracers of archery

Could have it keened and improve crit instead of one fo the affects as well to increase damage a a much lower level than the psion.

Same touch attacks becasue of fell shot.

You hit anything in sight. Can use any armors, though Celestial armor is nice for fly.

You also have more attacks becasue of the higher BAB. (16 psywar, 4 war give 4 attacks per round at 20th).

Personally, I think that the PsyWar makes a better archer than the Psion.
 

Did you read the first paragraph? The whole point is that you don't *need* a big BAB, you just make touch attacks. And the Psion gets a higher PP progression, and gets bonus PP.

And all the powers you listed the psion gets (and at earlier levels). I've made both, and battled them against each other, and the Psioin wins every time. Almost as good combat ability, better psionics.

About getting it keen: Here's a homebrew magic item for keen arrows:

Quiver of Deadly Arrows:

Every time you draw an arrow from the quiver, it becomes keen.

Caster Level: 5th
Market Price: 30,00 GP
XP Cost: 1200
Weight: 1 lb

(permanent 3rd level spell (Keen Edge) at CL 5: 3x5x2000=30,000)

And remember the incredable strength of Temporal Velocity and Psychofeedback.
 


*gaaaaasp* piratecat, WHAT HAPPENED TO YOUR SIG? There's no cat . . . with the hook . . . and the line . . . and the cat . . . and the hook . . . and the cat . . . and . . . and maybe it's just something wrong with my comp. Hmmmmm.
 

Jeph:

Would you mind breaking down what the BAB and damage this guy would do at say 10th and 20th level? Psionics will probably never enter my game but I am curious as to what this guy looks like on paper beyond being able to negate a dragon's natural armor.
 

Jeph said:
*gaaaaasp* piratecat, WHAT HAPPENED TO YOUR SIG? There's no cat . . . with the hook . . . and the line . . . and the cat . . . and the hook . . . and the cat . . . and . . . and maybe it's just something wrong with my comp. Hmmmmm.

Good manners indicate that you never include your sig unless your post is larger than the signature. That's especially true if your sig includes a picture, cute cat or no. :D

So I'm just doing my part as poster boy for good message board etiquette!
 

Here's the stats for my 20th level Psion archer:

Ko-Na, Male Elvan Nomad 20

Str 18
Dex 36
Con 17
Int 15
Wis 13
Cha 10

HD 20d4+60 (80)
AC 39 (+8 Bracers, +13 Dex, +4 Ring, +4 Amulet)
Speed: 60' (x2 Boots)
Init +13 (dex)

Fort +11
Ref +19
Will +13

+5 Flame Frost Shock Acid Sonic Mighty (+4) Composit Longbow,
With +5 Flame Frost Shcock Acid Sonic Arrows
Drawn from the Quiver of Deadly Arrows
Attack +34 / +29 ranged, or +32 / +32 / +27 ranged
1d8+10d6+14 (19-20 / x3)
Range: 165'

Knowledge (Psionics) +21
Psicraft +23
Concentration +24
Climb +23
Jump +34
Escape Artist +32
Remote View +21

Power Points per Day: 313

Powers Known:
0- Burst, Catfall, Far Hand, Far Punch, Finger of Fire, Lesser Natural Armor, My LIght
1- Spider Climb, Skate, Lesser Body Adjustment, Precognition, Feather Fall
2- Levitate, Sense Psychoportation, Invisibility, Body Adjustment, Animal Affinity
3- Dimension Slide, Fly, Time Hop, Displacement, Remote View
4- Dimension Door, Astral construct 4, Mass Concussion, Polymorph Self, Psychofeedback
5- Teleport, Baleful Teleport, Brillint Blast, Astral Construct 5
6- Ethereal Jaunt, Improved Fly, Disintegrate, Null Psionics field
7- Plane Shift, Teleport without Error, True Concussion
8- Teleport Circle, Shadow Body, Temporal Acceleration
9- Temporal Velocity, Time Regression

Psionic Attack and Defense Modes: All
Psicrystal: Hero

Weapon Focus (Composite Longbow)
POint Blank Shot
Psionic shot
Fell Shot
Rapid Shot
Far Shot
Precise Shot

Skin of Nimbleness +6 (a psychoactive skin that adds to Dex)
Bracers of Armor +8
Gauntlets of Oger Power +4
Really Badass Bow
Really Badass Arrows (50)
Boots of Striding and Springing
Quiver of Keen Arrows
Ring of Health +2 (Con bonus)
Ring of Deflection +4
Amulet of Natural Armor +4
110 Pale Grey Ioun Stones
10 platinum coins

Heh heh. This guy will murder anything from 1,000 feet.
 
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Jeph said:
Heh heh. This guy will murder anything from 1,000 feet.

I'm sure YOU realize this, Jeph, but the real beauty of this archer is that as soon as the enemy gets close, you teleport another 1000 feet away and start firing all over again.

Now, combine this with invisible arrows from Quintessential Wizard (they're a little harder to aim, but virtually impossible to dodge). The enemy will never know where they're coming from!
 


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