So, I read that an average U.S. farmer can get 3 tons of grain (corn, the most efficient) from the land these days.
So, how much do you think an average D & D farmer can get?
I'm thinking 800-1000 lbs
(This would allow the yield to be doubled, then doubled again with modern methods.)
An acre of land could feed a person, barely. (2 lbs of wheat/barley/etc/day)
So an average family (of 7 or so) would need at least 10 acres.
Now, this is where the spell Plant Growth comes in.
The village gets together and has the cleric/druid cast Plant Growth for 150 gp (the market rate).
This ups the yield on about 500 acres.
The farmers give out 3 sp/acre for this.
300 or so more lbs of grain is produced per acre, which will give the farmer 2 gp/acre after expenses (wheat is 1 CP/lb)
This makes the cleric/druid _very_ important to the farmer type.
All this doesn't take taxes/tithes into consideration.
If you do that, then a 20 acre farm comes into being to make ends meet.
Add in a mule and it may work out.
Those 160 acre things we always hear about (homestead act) were in the plains where primitive small farmers don't do as well.
But they may with the right magic spells.
A create water item would go for 1000 GP and produce 20,000 gallons of water a day.
May be worth it.
What do you all think?
Besides the fact that I have too much time on my hands?
More later,
Vahktang
So, how much do you think an average D & D farmer can get?
I'm thinking 800-1000 lbs
(This would allow the yield to be doubled, then doubled again with modern methods.)
An acre of land could feed a person, barely. (2 lbs of wheat/barley/etc/day)
So an average family (of 7 or so) would need at least 10 acres.
Now, this is where the spell Plant Growth comes in.
The village gets together and has the cleric/druid cast Plant Growth for 150 gp (the market rate).
This ups the yield on about 500 acres.
The farmers give out 3 sp/acre for this.
300 or so more lbs of grain is produced per acre, which will give the farmer 2 gp/acre after expenses (wheat is 1 CP/lb)
This makes the cleric/druid _very_ important to the farmer type.
All this doesn't take taxes/tithes into consideration.
If you do that, then a 20 acre farm comes into being to make ends meet.
Add in a mule and it may work out.
Those 160 acre things we always hear about (homestead act) were in the plains where primitive small farmers don't do as well.
But they may with the right magic spells.
A create water item would go for 1000 GP and produce 20,000 gallons of water a day.
May be worth it.
What do you all think?
Besides the fact that I have too much time on my hands?
More later,
Vahktang