Li Shenron
Legend
I was going through the Basic game list of spells, and I could spot the following spells with costly material components (I might have missed some).
Spells the components of which are consumed per casting:
Arcane Lock (25gp)
Astral Projection (1100gp x person)
Divination (25gp)
Greater Restoration (100gp)
Heroes' Feast (1000gp)
Raise Dead (500gp)
Resurrection (1000gp)
Revivify (300gp)
Stoneskin (100gp)
True Resurrection (25000gp)
True Seeing (25gp)
Spells the components of which are not consumed:
Augury (25gp)
Find the Path (100gp)
Gate (5000gp)
Holy Aura (1000gp)
Identify (100gp)
Imprisonment (500gp x HD of target)
Mordenkainen's Sword (250gp)
Warding Bond (100gp)
I don't mind the second group, but I wonder if it's still a good idea to have spells with a price per casting, in a game where treasure is not supposed to follow a specific pattern...
Can you tell me if the PHB also has a lot of spells with a costly material component? Which ones are in your opinion the most interesting cases, especially if you think that the price tag works as an important balancing factor in your game?
Spells the components of which are consumed per casting:
Arcane Lock (25gp)
Astral Projection (1100gp x person)
Divination (25gp)
Greater Restoration (100gp)
Heroes' Feast (1000gp)
Raise Dead (500gp)
Resurrection (1000gp)
Revivify (300gp)
Stoneskin (100gp)
True Resurrection (25000gp)
True Seeing (25gp)
Spells the components of which are not consumed:
Augury (25gp)
Find the Path (100gp)
Gate (5000gp)
Holy Aura (1000gp)
Identify (100gp)
Imprisonment (500gp x HD of target)
Mordenkainen's Sword (250gp)
Warding Bond (100gp)
I don't mind the second group, but I wonder if it's still a good idea to have spells with a price per casting, in a game where treasure is not supposed to follow a specific pattern...
Can you tell me if the PHB also has a lot of spells with a costly material component? Which ones are in your opinion the most interesting cases, especially if you think that the price tag works as an important balancing factor in your game?