D&D 5E How many spells does a fresh level 2 paladin know?

RaveNinja

First Post
I'm not talking about how many he can prepare, but how many he has to prepare to begin with. He just hit level 2 and low and behold every single level 1 paladin spell is now in his spellbook... is this right? I can't find any refernce to spells known in the PHB.
 

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PREPARING AND CASTING SPELLS:
a couple of paragraphs down, you prepare a list of spells from the Paladin spell list, equal to you Charisma modifier + half your Paladin level. You can cast only 2 of these prepared spells per long rest. Using a spell does not remove it from your list, and you can change the list on a long rest.
 

Paladins don't have spellbooks, they choose prepared spells from the Paladin spell list (all the spells on the list).

"You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots."
 


PREPARING AND CASTING SPELLS:
a couple of paragraphs down, you prepare a list of spells from the Paladin spell list, equal to you Charisma modifier + half your Paladin level. You can cast only 2 of these prepared spells per long rest. Using a spell does not remove it from your list, and you can change the list on a long rest.
You're not answering the question he asked.

(The answer the OP needs is "all of them")
 


You're not answering the question he asked.

(The answer the OP needs is "all of them")

Of course, My apologies. I did answer the question, saying that you prepare a list of spells from the Paladin spell list, but was not very clear on that specific point. Was simply paraphrasing the relevant sentences that caught my eye from the PHB.
 

All divine casters (except Rangers) "know" all spells for which they have spell slots. They also get free preparation of subclass-specific spells, which may or may not be on the class's spell list (so, of course, they also know all of these spells as soon as they're able to cast them).

Rangers get the short end of the stick, really. They must learn a limited number of spells, can't expand their repertoire (e.g. like a Bard but with no Magical Secrets), and have several things which would normally be class features translated into spells instead, meaning they have even more limited choice. Oh, and unlike all other divine casters (except Moon Druids, I guess), they don't get any subclass spells either. (No wonder the Ranger gets un-good audience response! :P)
 

That the Ranger must choose and learn spells much like the arcane casters of the game doesn't bother me: the Ranger isn't supposed to be "close to God" like paladins and clerics. Spells aren't supposed to just "come" to the Ranger like a divine gift. So making the class work like bards but with a "divine" spell selection is a small but good mechanic.

(In no way does this justify things like Hunter's Mark being a spell you have to choose, learn, cast and have its concentration broken. But still)
 

Well lets face it they fave rangers spells for legacy reasons nothing more nothing less they needed to give them some cool ranger spells that's how we ended up with this dodgy ass hunters mark that should be core
 

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