D&D 5E How is the Giant Badger CR1/4?

Yunru

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As the title says. Look at it! Now look at the DMG, nothing about it fits into the CR 1/4 category. In fact, it's basically the poster-child for CR 1/8. So why's it CR 1/4?
 

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Short answer: Multiattack.

Longer answer:
10 DPR @ +3 to hit = Offensive CR 1
13 hp @ 10 AC = Defensive CR 1/8 (or maybe 0)

Average CR = about 1/2. Possibly dropped down one level due to that lower-end hp with the bargain basement AC

Haven't seen one in play, but seems legit on paper.
 

Yeah, it's the two extra points of average damage multiattack adds that pushes it to CR 1 offensively, which pushes it to CR 1/2 on average.
 

it's only method of evasion leaves it vulnerable to just... walking away. Yeah, it's really not.

I'm sorry, I lol'd in real life because of this...

"You're walking through the forest when all of a sudden, a GIANT badger lunges at you from behind a tree! It attacks! One hit, one miss, you take 4 damage from the bite and as suddenly as it appeared, it burrows into the ground!"

"I walk thattaway..."

"You... you don't want to take your reaction attack?"

"No, I'm good. I walk thattaway."

"But..."

"Yeah, no, I'm good, I walk away."
 

I think you'll find that many creatures in the MM have CRs that don't add up using the DMG guidelines. It's more art than science, after all.
 



Packs of goblins are expected. Giant badgers are not. Besides, CR is only an approximation and when the quantity of creatures is more than 3 times the number of the party, the formulas are... very unreliable. It more depends upon the party make-up, abilities, resources and the players tactical skills.

You can throw an encounter that has an adjusted CR three times the party level at them and it's can be a simple fight for the party, if things are just so. Or you can walk away with a 1:1 encounter giving you a TPK.
 

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