How far can a Human see in Starlight?

MadMaxim

First Post
The question says it all, because I haven't been able to find it anywhere in the books and the mention in the low-light vision description got me thinking about how far a human can see in starlight since creatures with low-light vision can see twice as far. If someone can point me to a page in one of the core books that would be great. Thanks in advance!
 

log in or register to remove this ad




Hypersmurf said:
About half as far as an elf.

-Hyp.

Is that actually true in outdoors conditions.

I remember reading that an elf can see in moonlight as well as a human in full daylight...that's certainly more than twice as far.
 

Just based on camping experiences, not bloody far.

Strong starlight will let you make out silhouettes, but man if you're not in real clear terrain you're in trouble. You can make out outline and movement, but not depth.

As far as game mechanics are concerned, the answer is not at all. A lit candle provides 5' of shadowy illumination. A single candle is pretty bright compared to an only starlit night. A human under starlight is effectivly blinded. Personally as a DM I'd let the character make out some basic detail along the lines mentioned above, but mechanically all the appropriate penalties would still apply.
 

Yep.Starlight doesn't provide much for light, although a full moon can allow for a good distance (provided you have the clearing sejs mentioned earlier). Then there's the matter of knowing how to use your nightvision.
 


Concrete distances would be a good thing, despite the humor gained by the Microsoft references :)

Per the SRD on Light Lowlight effectively doubles the distances given for both Bright and Shadowy Illumination. So an Elf with a candle has 10' of shadowy illumination...
Candles are pretty pointless aren't they?
IMHO there needs to be a finer gradient to the whole light/darkness deal.

I would rule that starlight is treated as shadowy illumination for those with Low Light vision, allowing vision up to the normal ranges based on terrain. Normal vision folks would mechanically be treated as if in full Darkness, but the description would include vague movements and outlines.

I would rule that Moonlight is treated as shadowy illumination for those with normal vision, allowing low light vision to treat is as daylight.

I would also increase the candles stats of 5' of bright and 5' of shadowy. Otherwise there the only point in carrying a cande is to display yourself.

Honestly the candles effect should also be based on the thickness of the darkness.. the darker it is, the more the candle works. I have been caving in absolute pitch black before, and to test whether we could if need be, we navigated back out with the light from a digital watch.. its amazing how much light that little LED provides when there is nothing else around.

Wandering off track, into Poster C territory...
Perhaps a finer gradient would look like:
Blinding Light, those without eye protection are blinded {magical only}
Bright Daylight, darkness effects are hindered, range decreases by 1/4 of normal.
Daylight, as RAW areas of light
Evening/Overcast, Gloom, provides +2 circumstance bonus to hide checks and is treated as Shadows for special abilities
Twilight/bright Starlight, provides 'shadowy illumination' or Gloom for those with Low-Light
NightBlack, Lowlight vision has shadowy illumination to 60'
Deep Black, as RAW areas of darkness
Pitch Black, illumination sources cast light 1/4 farther than normal.
Eldtrich Darkness, Light sources are hindered, range decreased by 1/4 normal {magical only}

Light/Dark spells could be altered so that they move the areas light up or down a stage or two.. or emulate torches/etc.

Anyway...
 

i use 60 ft. and 120ft for low light vision

for moonlight with no other obstructions.

when shadow is involved or the moon is not visible. i make it 10ft.
 

Trending content

Remove ads

Top