How do you use Quaal's Feather Token?

Conaill

First Post
Two questions really:

1) How the heck do you activate these things anyway? Are they command word activated? Use activated (if so, what constitutes "use")? The SRD (as well as the DMG, I believe) is quite uninformative on the matter.

2) What are some creative ways you've used these items in the past? Obviously, the ways you can use/abuse them will depend heavily on the answer to the first question.
 

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One of my players...

One of my players asked me once what they can be used for.

The only good reason I could think of would be for logger's to replant a forest very quickly.
 


Conaill said:
So, any useful answers?

Uhhh....

Anchor: A token useful to moor a craft in water so as to render it immobile for up to one day.

Bird: A token that can be used to deliver a small written message unerringly to a designated target as would a carrier pigeon. The token lasts as long as it takes to carry the message.

Fan: A token that forms a huge flapping fan, causing a breeze of sufficient strength to propel one ship (about 25 mph). This wind is not cumulative with existing wind speed - if a severe wind is already blowing, this wind cannot be added to it to create a windstorm. The token can, however, be used to lessen existing winds, creating an area of relative calm or lighter winds (but wave size in a storm is not affected). The fan can be used up to 8 hours. It does not function on land.

Swan Boat: A token that forms a huge swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium-size characters or any equivalent combination. The boat lasts for one day.

Tree: A token that causes a great oak to spring into being (6-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.

Whip: A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of base damage, has a +1 enhancement bonus to attacks and damage, and a makes a free grapple attack (at a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.

...how about those uses? They're from the item description, by the way. ;)

Joking aside, I have these as anchors before, and they came in quite handy. I only had three and I used all three of them up for this one particular use. Mostly, they aren't really items that players would really _want_ to purchase, as they are very specific in use. However, they make great plot devices for DMs.

Also, activating a magic item is always a standard action, unless stated otherwise.
 
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So, how do you activate them? Do you pres abutton? Say a command word? Just "will" them to activate? I assume you have to hold them in hand (could be a little awkward with some of these)?

As for uses... come on, people. A little imagination here! Drop a tree or anchor on the bad guy's head, use a fan to disperse fog or poisonous clouds, make a tree grow in that dragon's stomach after it swallowed you whole, ...

There must be more creative ideas out there!

Not something a player would want to purchase? These things are *cheap*! My tinker gnome is planning on buying a whole bunch, "just in case".
 

Conaill said:
So, how do you activate them?

Unless stated otherwise, it is activated "at will".

Conaill said:
As for uses... come on, people. A little imagination here!

The purpose of these tokens are very specific. There's not as much breathing room as you think.

Conaill said:
Drop a tree or anchor on the bad guy's head

I doubt the intent of a Tree token allows the tree to be created in midair and I don't believe the Anchor token literally creates an anchor.

Conaill said:
use a fan to disperse fog or poisonous clouds

Not a bad idea, but it doesn't work on land. I suppose it could be used to really screw a small flying creature's day. :)

Conaill said:
make a tree grow in that dragon's stomach after it swallowed you whole, ...

I'm not sure about this one. A bit high on the cheeze factor. ;)

Like I said, they are for pretty specific uses.
 


Quaal's Feather Token - Tree Stylin'

I'll try to narrate this as it happened to Faalkon, our cleric of Wee Jas:

After eliminating the orcs in the entryway to the Forge of Fury, our only way forward, it seemed, was to cross a shaky, rickety, slimy rope bridge across a deep, dark chasm. Arrow fire from yours truly staved off the orc menace until they retreated, at which time the bridge could be crossed safely, albeit quickly (lest they return).

As each of us crossed in order of willingness to do it, all of us made it to the other side except one: the deathpriest. We breathed in unison as the cleric slowly made his way in increments across the bridge. Two steps, then four...

As we turned around to continue our watch for the enemy, we heard a snap. Turning around quickly, we stood agape as a flurry of black robes tumbled over the side, as if in slow motion, the rotted wood chips falling beneath a hole once occupied by a slat.

We saw a hand shoot out from the sleeve, futilely grasping for the guide rope (which was still intact). The fingers of our cleric missed the rope by a coin's width, and before we could see the result, our minds had already resigned themselves to the fact that we would be rescuing this mine without healing or turning services, and short one dear, happy member of our adventuring party.

Faalkon sank like a stone, never once tumbling or spinning on his fateful plummet to the rocks below. As he fell, however, I could see the flash of insight that lit across his face, immediately followed by a furious grab at the pockets of his robe. Just as quickly, the hand shot out, and over his head. In it was... a single white feather.

In the next breath, Faalkon slammed his hand between his feet, nearly tumbling forward in the process, and suddenly, a large tree! grew from the rocky outcropping of the opposite side of the walls, nearly touching the side we were on. Faalkon landed on the tree with a thud, nearly knocking himself out, and ending up prone with his arms and legs around the enormous tree as if he were trying to ride it to the other side.

His face nearly blue from the impact, the rest of us breathed a sigh of relief as he began to shimmy along the tree toward the rest of us, stopping to navigate an odd limb or two. Eventually, Faalkon had made it to our side, and as we lowered the rope to him to lift him up to the edge, the look in our eyes ensured that our deathpriest would never let go of a rope again.

what really happened: we made Balance checks at three different points along the bridge. Faalkon's player was reluctant to go, instead attempting to find a more secure way to the other side. We finally conned him into going, and at the second Balance check, he rolled a 2. With minus ranks in Balance due to encumbrance and bad Dex, this translated into RBDMese as, "make a Reflex save, or you take a header off the bridge into the rocks below." We watched intently as Jason, Faalkon's player, followed up his two with... a one.

As we looked on in horror (our first PK!) RBDM was gathering together the 10 d6 he would roll as falling damage for a second level cleric, Faalkon's player blurted out, "I take the Feather Token!! I slam it between my legs into the rocks behind and below me!!" This saved him, and RBDM rolled d6 subdual for nad damage on the tree. He maxed out, and the cleric came within one hit point of having to make a Fort Save to avoid unconsciousness. From then on, my character (a Wood Elf) sucked the vast majority of PC Deaths.


Thus, A Quaal's Feather Token can be damn near useless, or it can save your life. It's a matter of situation and perspective.
 
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Tree feather tokens make great ways to block things, Like hallways, elder water elementals and other nasties. They also let you climb up things easily like walls or cliffs. Also sometimes they are fruit trees with food on them.

The whip I think is best. It last an hour acts more or less as a dancing weapon that can trip someone or disarm someone with decent chances at mid levels. And also does real damage. Handy when used correctly.

The bird is popular as a message device for important but non time critical messages. Saves use of higher level spells to do the same thing and always ready to be used unlike a wizard having to prep a sending for example.

Most of the others have not come up in the campaign that I run but I imagine the could be as useful in the right circumstances.

I use to make up different ones but Haven't attempted that in 3rd ed. yet. Like an instant rope bridge or a short wooden wall. etc...
 

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