How do you define character "weakness?"

What is your definition of "struggling like worms in the darkness" for you or your players?

  • I'm not steamrolling enemies

    Votes: 1 2.9%
  • It's too difficult to defeat enemies

    Votes: 7 20.6%
  • I'm not hitting successfully every round

    Votes: 1 2.9%
  • I'm rarely hitting enemies at all

    Votes: 13 38.2%
  • Enemies are hitting me too easily

    Votes: 5 14.7%
  • I have a chance at being "one-shot" by an enemy

    Votes: 7 20.6%
  • Enemies can crit hit (as I can)

    Votes: 1 2.9%
  • I can fumble (as enemies can)

    Votes: 3 8.8%
  • Low level mooks have a chance to hurt me

    Votes: 1 2.9%
  • Low level mooks have a chance to kill me

    Votes: 3 8.8%
  • I'm taking a lot of damage in our combats (critically hurt)

    Votes: 6 17.6%
  • I'm taking some damage in our combats (getting scraped up)

    Votes: 0 0.0%
  • I have a chance to die in this game

    Votes: 2 5.9%
  • I could die without it being a "heroic death"

    Votes: 6 17.6%
  • It's hard to succeed in checks in my character's profession

    Votes: 21 61.8%
  • It's hard to succeed in checks outside my character's profession

    Votes: 2 5.9%
  • I don't auto-succeed in checks enough

    Votes: 2 5.9%
  • I lose agency in this game frequently

    Votes: 16 47.1%
  • I lose agency in this game occasionally

    Votes: 4 11.8%
  • I don't start with enough special abilities

    Votes: 3 8.8%
  • I don't obtain enough new special abilities with experience

    Votes: 2 5.9%
  • Hit points don't grow enough with experience

    Votes: 2 5.9%
  • I don't steamroll mooks enough

    Votes: 2 5.9%
  • I don't attain feats or special powers with experience

    Votes: 5 14.7%
  • I attain feats or special powers too slowly with experience

    Votes: 2 5.9%
  • I don't throw enough damage dice

    Votes: 1 2.9%
  • It's too easy to die

    Votes: 6 17.6%
  • I don't have enough chances to make cool winning moves

    Votes: 2 5.9%
  • It takes too long to recover from wounds

    Votes: 7 20.6%
  • Too many things outside combat could hurt or kill me

    Votes: 6 17.6%
  • Smart planning doesn't reward enough bonuses to offset the other weaknesses

    Votes: 10 29.4%
  • Smart planning doesn't reward any bonuses or advantage

    Votes: 16 47.1%
  • Bad planning carries too many consequences

    Votes: 4 11.8%
  • System ignores player planning and agency

    Votes: 12 35.3%
  • Non-combat damage can easily kill players

    Votes: 6 17.6%
  • System somehow ignores player agency or planning

    Votes: 13 38.2%
  • Possibility for TPKs

    Votes: 3 8.8%
  • System doesn't skew in any way favorably toward characters

    Votes: 4 11.8%
  • We aren't intimidating to enemies as we grow in experience

    Votes: 2 5.9%

So this poll spins off from our other recent poll on how "overpowered" your character needs to feel to enjoy a system. Here we are selecting the element that make your player feel so "weak" that you don't wish to continue the game/system. These will have some extreme choices just for discussions sake but will also have other that folks talk about more often. Yes, this is more geared toward non-superhero play, but perhaps everyday military heroes and fantasy genres.

Pick as many as you think apply to you or your players!

 
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I think my character's only real weakness is they care too much. I've found that my players tend to feel underpowered when they feel as though their characters are ineffective. Call of Cthulhu is an example because your character might have a few skills hovering between 20-30% and it can very much feel like, "What's even the point of having a skill that low?"
 

I can only envision a game where weakness (in terms of "power") is defined by not being capable of doing the things you should probably be doing very well due to what your character is. This is generally a design flaw.

I'm more interested in like, emotional weaknesses and parameters other than just Power for what makes a character interesting.
 




I don't find much in there a problem, and my players seldom complain unless the system generates NTPKs regularly.

After all, I'm currently running a halfling wizard in TFT
 

I cant really that's a point I consider. I use systems that, at least IMO, require a considerable player input, so the result is solely the concern of the player.

Players being over-powered is an issue with me, which is one of many reasons I don't play D&D.
 



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