D&D 5E How do you adventure in an extremely cold environment?


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With this happening now, I'm curious.


How do you create adventures in such an extremely cold environment.

How does an intelligent species (ex garter snake men) survive the worst of this so they can prosper in the spring?

What sort of encounters would you expect?
Rime of the Frost Maiden has a lot of this in it.

As for encounters - white Dragons, Yetis, Undead, Winter Wolves, Rhemoraz etc.
 


The chart shows Siberia at -54f/-48c. Just looked up the record at Vostock Antarctica at -128f.

This is cold, cold. You do not take off your mittens, skip the gloves. Soldiers in the Korean war used to start fires under the vehicles to thaw the oil in order to start them. We slept out in -20f before and skipped making breakfast the next morning and just went home.

D&D cannot just go home so without proper clothing, you need checks to avoid exhaustion levels. Seems the best thing to check on making.
 

Survival is the adventure when it's that cold.

Questline:
Start fire
Melt water
Drink water
Melt food
Eat food
Try not to catch fire while sleeping on the fire

Movies for inspiration: Misery, the Shining. Stay indoors!
 



Man is there any quick and dirty rules to using any of the encounter tables (either in dm's guide or xanathars) in the winter, or just use the arctic table?
When it is this cold, most creatures are hibernating or huddling around a fire. There may be some bison or musk ox foraging and that may mean wolves about (winter wolves, frost giants etc..) Most humanoids like PCs and orcs should be home waiting till spring. Foolish adventurers though can go exploring.

I would change the artic encounter tables to reflect and add more environmental hazards over straight fights with apex predators. I'm thinking snowfalls and avalanches. Falls into snowed-over crevices' and finding shelter each night to avoid making checks.

Some of this may be avoided with rope trick and secure shelter spells, or come up with something else.
 


With this happening now, I'm curious.


How do you create adventures in such an extremely cold environment.
You either add rules for dealing with extreme cold, or you just describe things differently.

The "just describe it" method is where you focus on how cool and heroic the characters are, rather then spend a lot of time worrying about details. I find this to be the more popular way of playing. Characters might need to purchase cold-weather gear and such, but beyond changing character appearance you don't have to do more. ()especially if you have magic coats and such)

But a lot of people won't find that satisfactory, especially if your point of reference is Northern Siberia. Then you'll need rules. The DMG has a couple paragraphs, but you might want to find/write some homebrew rules to create interesting choices.
How does an intelligent species (ex garter snake men) survive the worst of this so they can prosper in the spring?
If they're warm-blooded, the same way humans do, mostly. There's a lot to be said about this but peoples like the Sibr and Inuit have lived in environments like this for a long time and have developed a lot of technologies to do so - you can research those an adjust.

Cold-blooded creatures (ie snake people) would have a much harder time and would probably live near major heat sources (volcanoes?), possibly even retreating underground through the worst of winter after storing enough food to survive that long (which, being cold-blooded isn't as much as a warm-blooded creature would need.)

When they do go out, finding ways to keep warm would be the biggest challenge for them.
What sort of encounters would you expect?
Ice monsters, extreme weather (possibly including magical cold), ice-themed undead, extremely hungry snake people wearing a lot of furs.
 

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