Frostmarrow
First Post
How do I inject a little bit of courtroom drama to my game? I realised the other day that many television shows are about lawyers, who always end up in court. The reason for this has to be that the courtroom is an excellent place for some gratuitous arguing and debating. Could a similar thing be introduced into a fantasy campaign?
I used to DM a campaign in Mystara back in 2ed Player’s Options-days. The back-story was that one of the characters was a travelling judge in King Stefan’s service. One other character was his bodyguard, a cavalier of sorts. The shtick was that the judge would travel from one town to the next and always encounter disputes, of some kind, between people. The judge would set up a provisional court and have the different parties argue their point, and then he would rule. If they had a problem with the judge’s rulings they could appeal - by besting the cavalier in single combat. It was a lot of fun! In many ways the best game I’ve ever run. Sadly, the game got so popular that the group grew in numbers and the new players didn’t really grasp what made the game so good.
I’ve been thinking of doing something similar in a new campaign and was wondering if any of you have any ideas of how to make this work in 3ed? Are there special considerations to be made concerning the current rules?
I used to DM a campaign in Mystara back in 2ed Player’s Options-days. The back-story was that one of the characters was a travelling judge in King Stefan’s service. One other character was his bodyguard, a cavalier of sorts. The shtick was that the judge would travel from one town to the next and always encounter disputes, of some kind, between people. The judge would set up a provisional court and have the different parties argue their point, and then he would rule. If they had a problem with the judge’s rulings they could appeal - by besting the cavalier in single combat. It was a lot of fun! In many ways the best game I’ve ever run. Sadly, the game got so popular that the group grew in numbers and the new players didn’t really grasp what made the game so good.
I’ve been thinking of doing something similar in a new campaign and was wondering if any of you have any ideas of how to make this work in 3ed? Are there special considerations to be made concerning the current rules?