Horn of Blasting broken?

warpmind

First Post
That was a magic item I never payed much attention to, but some weeks ago I saw how destructive it could be. It deals 1d10 damage to any object in its path. That's enough to destroy most rings, ioun stones, and the like. In fact, two or three of them can blast away swords, axes and bracers easily.
Anybody else thinks it's a bit excessive for it's price?
 

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warpmind said:
It deals 1d10 damage to any object in its path. That's enough to destroy most rings, ioun stones, and the like. In fact, two or three of them can blast away swords, axes and bracers easily.

You do realize, of course, that if I were wearing the following...

two rings, five ion stones, a sword, an axe, a set of bracers, and a helm, just to keep the list short

...I would have to roll 12 natural 1's on all 12 Fort saves for all 12 uses of the horn for any of my items to be damaged whatsoever.

warpmind said:
Anybody else thinks it's a bit excessive for it's price?

See previous answer. :D
 
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As the proud owner of the "Horn of Cheese" as it is affectionatly called in our game, I can tell you that the true power of the horn is the auto stun. Note the second function of the horn, the "Cone of Goodness" 100ft cone, Fort save DC(18) fail the save take 1d10 damage and stunned for 2 rounds (Blah,whatever) succeed at your save and !!!!! be stunned for 1 round!!!. yeah for the Horn of Cheese.

The game in question is an over the top game anyway, but it amuses me that one of the most powerful items my character has was randomly generated treasure that no one really wanted anyway.

So yes the Horn of Goodness is over powered at any price level and good. Love it, use it, fear its power.

Burne
 

Hate to be a whiner Kreynolds but the text of Horn of Blasting Line version doesn't mention this Save thing you speak of.

Horn of Blasting courtesy of the SRD:

Horn of Blasting

This horn appears to be a normal trumpet. It can be sounded as a normal horn, but if the command word is spoken and the instrument is then played, it has the following effects, both of which happen at once:

* A 100-foot cone of sound issues forth from the horn. All within this area must make a Fortitude saving throw (DC 16). Those who succeed are stunned for 1 round and deafened for 2 rounds. Those failing the saving throw take 1d10 points of damage, are stunned for 2 rounds, and are deafened for 4 rounds.
* An ultrasonic wave 1 foot wide and 100 feet long issues from the horn. The wave weakens such materials as metal, stone, and wood. This effect deals 1d10 points of damage to objects within the area, ignoring their hardness.

If a horn of blasting is used magically more than once in a given day, there is a 10% cumulative chance with each extra use that it explodes and deals 5d10 points of damage to the person sounding it.

Caster Level: 7th; Prerequisites: Craft Wondrous Item, shout; Market Price: 12,000 gp; Weight: 1 lb.

Holy cow, I just noticed the both effects happen at once part. The Horn of Cheese just got better!! Woohoo
 

Burne said:
Hate to be a whiner Kreynolds but the text of Horn of Blasting Line version doesn't mention this Save thing you speak of.

Everything welded by a person is protected by the Dude Factor. It's somewhere in the DMG, suprisingly not under the Dude Factor. :D
 


Burne said:
.
* An ultrasonic wave 1 foot wide and 100 feet long issues from the horn. The wave weakens such materials as metal, stone, and wood. This effect deals 1d10 points of damage to objects within the area, ignoring their hardness.


it says nothing about being able to damage magic wood. stone or metal. All of which have special properties.
 

Kreynolds is right, yet he's not:)

If you roll a 1 on your save against the horn, then you roll to determine which of your items get struck. If it fails its fort save, it would take the damage.

ITs not that if any of the objects makes the save their all fine. Each blasting of the horn only effects one item, so you handle that on a case by case basis.
 

it says nothing about being able to damage magic wood. stone or metal. All of which have special properties.

It doesn't have by. By its very nature a magic item made of wood, stone, or metal is also an item made of wood, stne or metal repectively. Since it does not specifically state that only normal items are affected, or that magic items are not affected, they are as vulnerable to its powers as anything else.
 

James McMurray said:


It doesn't have by. By its very nature a magic item made of wood, stone, or metal is also an item made of wood, stne or metal repectively. Since it does not specifically state that only normal items are affected, or that magic items are not affected, they are as vulnerable to its powers as anything else.

besides the fact that as krenolds pointed out if they're on the person you dont have to worry about the save. Magic items are granted bonuses for being just that. If you feel that armor +5 is the same as regular armor for this purpose you'd be mistaken.
 

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