the Jester
Legend
All right, who has a homebrewed wall of x spell?
I'll start.
WALL OF HATE
Conjuration (Creation) [Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Wall whose area is up to one 10’ square per level
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: Yes
A wall of hate spell creates a glaring wall of reddish-orange light. Living creatures with intelligence scores must make Will saves to approach with 5’ of it. The wall does not obscure vision or impair movement, but creatures must make Will saves again to cross through and suffer 2d6 points of Charisma damage from crossing. While in the wall of hate and for one full round thereafter, creatures suffer a -4 circumstance penalty to all saving throws.
WALL OF HONEY
Conjuration (Creation)
Level: Sor/Wiz 3, Drd 3
Components: V, S, M
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Wall, up to one 5’ square/level
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
A wall of delicious golden honey appears. It is opaque. If a wall of honey is cast into an area too small to contain it it will squeeze itself into whatever form the surrounding space permits (in which case creatures that would be caught in it are allowed Ref saves to escape to the edge of the wall’s effect). Honey taken from the wall vanishes when the spell expires, but while the spell lasts the wall of honey will continually magically regenerate its substance. A dispel magic, disintegrate or purify food and drink will destroy a wall of honey.
Creatures attempting to force their way through the wall require a strength check, DC20. By every point by which the victim beats the DC, it may force itself through 1’ of honey. Creatures within the honey cannot see, speak or breathe. It takes a full round action to clear the eyes and another to clear the nose and mouth, assuming the victim has access to water or some other liquid. Otherwise it takes twice as long. It takes ten full minutes to clean a character completely, but it all vanishes when the spell expires. Until fully cleaned, sweetened victims suffer a -2 circumstance penalty to attacks, saves and checks. A wall of honey may be created underwater.
Material component: a piece of honeycomb.
WALL OF SUNLIGHT
Evocation [Light]
Level: Clr 4
Components: V, S
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Plane of light, up to one 10’ square/level
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: See text
A wall of sunlight must be formed vertically, but it need not be anchored. It stops vision from penetrating it but can be easily passed through by most creatures. A wall of sunlight illuminates a 60’ radius as bright as full daylight. Invisible creatures’ shadows are revealed (they still have 100% concealment but their exact location is obvious; they do not get the +40 or +20 bonus to Hide checks for being invisible, and in fact take a -10 circumstance penalty from the light instead). Creatures vulnerable to daylight suffer their full normal penalties. Undead in the area illuminated suffer 1d6 hp/round (spell resistance applies) and cannot physically pass through the wall. All effects with the darkness descriptor of 3rd level or lower are dispelled within 60’ of the wall. Finally, you and all your allies get a +1 morale bonus on all saving throws made within the radius of the light.
***
I've got several more that I've not yet updated to 3e, including:
Wall of lightning
Wall of magma
Wall of mouths
Wall of vipers
...and probably a few more. What do you have?
I'll start.
WALL OF HATE
Conjuration (Creation) [Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Wall whose area is up to one 10’ square per level
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: Yes
A wall of hate spell creates a glaring wall of reddish-orange light. Living creatures with intelligence scores must make Will saves to approach with 5’ of it. The wall does not obscure vision or impair movement, but creatures must make Will saves again to cross through and suffer 2d6 points of Charisma damage from crossing. While in the wall of hate and for one full round thereafter, creatures suffer a -4 circumstance penalty to all saving throws.
WALL OF HONEY
Conjuration (Creation)
Level: Sor/Wiz 3, Drd 3
Components: V, S, M
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Wall, up to one 5’ square/level
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
A wall of delicious golden honey appears. It is opaque. If a wall of honey is cast into an area too small to contain it it will squeeze itself into whatever form the surrounding space permits (in which case creatures that would be caught in it are allowed Ref saves to escape to the edge of the wall’s effect). Honey taken from the wall vanishes when the spell expires, but while the spell lasts the wall of honey will continually magically regenerate its substance. A dispel magic, disintegrate or purify food and drink will destroy a wall of honey.
Creatures attempting to force their way through the wall require a strength check, DC20. By every point by which the victim beats the DC, it may force itself through 1’ of honey. Creatures within the honey cannot see, speak or breathe. It takes a full round action to clear the eyes and another to clear the nose and mouth, assuming the victim has access to water or some other liquid. Otherwise it takes twice as long. It takes ten full minutes to clean a character completely, but it all vanishes when the spell expires. Until fully cleaned, sweetened victims suffer a -2 circumstance penalty to attacks, saves and checks. A wall of honey may be created underwater.
Material component: a piece of honeycomb.
WALL OF SUNLIGHT
Evocation [Light]
Level: Clr 4
Components: V, S
Casting Time: 1 action
Range: Medium (100’+10’/level)
Effect: Plane of light, up to one 10’ square/level
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: See text
A wall of sunlight must be formed vertically, but it need not be anchored. It stops vision from penetrating it but can be easily passed through by most creatures. A wall of sunlight illuminates a 60’ radius as bright as full daylight. Invisible creatures’ shadows are revealed (they still have 100% concealment but their exact location is obvious; they do not get the +40 or +20 bonus to Hide checks for being invisible, and in fact take a -10 circumstance penalty from the light instead). Creatures vulnerable to daylight suffer their full normal penalties. Undead in the area illuminated suffer 1d6 hp/round (spell resistance applies) and cannot physically pass through the wall. All effects with the darkness descriptor of 3rd level or lower are dispelled within 60’ of the wall. Finally, you and all your allies get a +1 morale bonus on all saving throws made within the radius of the light.
***
I've got several more that I've not yet updated to 3e, including:
Wall of lightning
Wall of magma
Wall of mouths
Wall of vipers
...and probably a few more. What do you have?