ClaytonCross
Kinder reader Inflection wanted
So I was Playing as a human druid and found a spell kind of irritating. It seems to counter itself in practice.
Produce Flame
Conjuration cantrip
Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 10 minutes
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
So it seems to me that Fire Bolt is a damage version and this is version is for utility. Kind of a druid version of the light spell with a little damage. I don't mind trading the damage for the light ability ... if it actually works. The problem is that the second you actually run into a problem you ether use it to attack or use your hands for something else ... it puts out the light leaving you and possibly your whole group in darkness just when you need it. Now your blind and in combat or your blind trying to perform what ever two handed task your working on.
My fix for consideration.
Greater Produce Flame
1st-level Conjuration
Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 24 hours
When you cast Produce Flame you may move it into your off hand, top of your staff, the end of your wand, or on the floor between your feet. Moving more than 30 feet away from the flame causes Produce Flame to end. You may as a bonus action to split the flame drawing from its source to an empty hand. As an action on the same or later turn you can hurl the second flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. Additionally, if in your off hand, you may hurl the original flame as a bonus action but doing so ends both spells.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Produce Flame
Conjuration cantrip
Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 10 minutes
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
So it seems to me that Fire Bolt is a damage version and this is version is for utility. Kind of a druid version of the light spell with a little damage. I don't mind trading the damage for the light ability ... if it actually works. The problem is that the second you actually run into a problem you ether use it to attack or use your hands for something else ... it puts out the light leaving you and possibly your whole group in darkness just when you need it. Now your blind and in combat or your blind trying to perform what ever two handed task your working on.
My fix for consideration.
Greater Produce Flame
1st-level Conjuration
Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 24 hours
When you cast Produce Flame you may move it into your off hand, top of your staff, the end of your wand, or on the floor between your feet. Moving more than 30 feet away from the flame causes Produce Flame to end. You may as a bonus action to split the flame drawing from its source to an empty hand. As an action on the same or later turn you can hurl the second flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. Additionally, if in your off hand, you may hurl the original flame as a bonus action but doing so ends both spells.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).