I've been analyzing the impact of Great Weapon Master and Sharpshooting on the fighting styles in 5E. From a min-max standpoint Sharpshooter, Crossbow Expert, and Great Weapon Master tend to push martial characters into using a heavy two-handed or versatile weapon or ranged weapon to maximize damage. Great Weapon Fighting as a style is a marginal upgrade to damage over taking Defensive Fighting and using a heavy two-handed or versatile weapon. The feats are what create an imbalance in the fighting styles.
I created a feat I believe creates relative equality amongst the styles from an average DPR standpoint when the feats are used.
Dueling Mastery: You are trained to deliver deadly strikes to vital areas.
When wielding a one-handed melee weapon in one-hand, you can strike a vital area on your opponent taking a -5 penalty to the attack roll. If you hit, the attack does +10 damage.
If you score a critical hit while wielding a one-handed melee weapon in one hand, you do an extra weapon die of damage.
I feel this feat will be attractive to multiple classes including melee rogues, two-weapon martials, dueling style martials, defensive martials using sword and shield, pact weapon warlocks, and generally fighters that use other fighting styles than heavy two-handed weapons or archery. It will close the damage gap that exists because of those two feats. It will allow players to create a two-weapon fighter or dueling style fighter without feeling as though they are doing vastly inferior damage to the two-handed fighter or archer. It might even make the Champion Archetype more attractive, though that is doubtful considering an extra weapon die of damage every eight to ten hits will not be meaningful to spiking damage.
I created a feat I believe creates relative equality amongst the styles from an average DPR standpoint when the feats are used.
Dueling Mastery: You are trained to deliver deadly strikes to vital areas.
When wielding a one-handed melee weapon in one-hand, you can strike a vital area on your opponent taking a -5 penalty to the attack roll. If you hit, the attack does +10 damage.
If you score a critical hit while wielding a one-handed melee weapon in one hand, you do an extra weapon die of damage.
I feel this feat will be attractive to multiple classes including melee rogues, two-weapon martials, dueling style martials, defensive martials using sword and shield, pact weapon warlocks, and generally fighters that use other fighting styles than heavy two-handed weapons or archery. It will close the damage gap that exists because of those two feats. It will allow players to create a two-weapon fighter or dueling style fighter without feeling as though they are doing vastly inferior damage to the two-handed fighter or archer. It might even make the Champion Archetype more attractive, though that is doubtful considering an extra weapon die of damage every eight to ten hits will not be meaningful to spiking damage.