Liminal Syzygy
Community Supporter
Hi all,
I've seen many threads on ability score generation methods but don't recall seeing any on hit point generation methods (but my community supporter status seems to have expired and I can't search for past threads).
Hit points seem tricky to me... As a DM I don't want to have any characters crippled by random rolls but I also don't want to overinflate (at least by too much statistically).
In a recent challenging campaign I ran that just ended, I started by raising any rolls that were below average minus 0.5 to the average minus 0.5. So d6 HD =3, d10 = 5, etc.
This was fine for the first few levels, but as the characters gained many levels and this was compounded I realized it was too big of a boost. So I switched to a system in which the player's history of rolls is still tracked, but if their hit points fall below the average (minus 0.5) for all their levels then it is raised to the overall average.
So a Rogue 6 would have (not taking CON into account) this minimum "floor":
6 3 3 3 3 3 = 21 hp
If the player rolled 21 or below it would be raised to 21 (But again the history would be recorded. So several bad rolls in a row may relegate you to staying at the minimum floor the rest of your forseeable career, but wouldn't overly handicap the character).
I found this to be a good compromise.
The DM in my current game (I'm a player this time) is thinking about random HP generation so I'm thinking about this issue again. His idea is actually random, but reroll any 1s up to one time. As a player of a Barbarian I'm pretty worried about the chances of having my character crippled by the random results of HP at levels 2 and 3.
I'm also not sure if the "reroll 1s" is fair considering the lower your hit dice, the more chance you get to benefit from this reroll policy (and thus boost your average HPs).
Thoughts? What do you use in your game?
I've seen many threads on ability score generation methods but don't recall seeing any on hit point generation methods (but my community supporter status seems to have expired and I can't search for past threads).
Hit points seem tricky to me... As a DM I don't want to have any characters crippled by random rolls but I also don't want to overinflate (at least by too much statistically).
In a recent challenging campaign I ran that just ended, I started by raising any rolls that were below average minus 0.5 to the average minus 0.5. So d6 HD =3, d10 = 5, etc.
This was fine for the first few levels, but as the characters gained many levels and this was compounded I realized it was too big of a boost. So I switched to a system in which the player's history of rolls is still tracked, but if their hit points fall below the average (minus 0.5) for all their levels then it is raised to the overall average.
So a Rogue 6 would have (not taking CON into account) this minimum "floor":
6 3 3 3 3 3 = 21 hp
If the player rolled 21 or below it would be raised to 21 (But again the history would be recorded. So several bad rolls in a row may relegate you to staying at the minimum floor the rest of your forseeable career, but wouldn't overly handicap the character).
I found this to be a good compromise.
The DM in my current game (I'm a player this time) is thinking about random HP generation so I'm thinking about this issue again. His idea is actually random, but reroll any 1s up to one time. As a player of a Barbarian I'm pretty worried about the chances of having my character crippled by the random results of HP at levels 2 and 3.
I'm also not sure if the "reroll 1s" is fair considering the lower your hit dice, the more chance you get to benefit from this reroll policy (and thus boost your average HPs).
Thoughts? What do you use in your game?