doctorbadwolf
Heretic of The Seventh Circle
So, IMO, 4e’s Healing Surge was just a better mechanic, and I think reworking HD and healing to be more like Healing Surges would improve the game.
Specifically, HS were spent when you got healed via most magic, and were a static number, and environmental effects and the like could cost you Healing Surges.
I’d love to replace some of the effects that give a level of exhaustion with a HD cost, have certain spells and hazards cost HD, and have most magical healing cost HD.
So, the question is, how does the math work out?
Has anyone played around with this before?
and please, please, don’t derail the thread with discussion of editions, how the goals of the thread are “badwrongfun”, or whatever else occurs to you that has nothing to do with the premise of the thread....
Specifically, HS were spent when you got healed via most magic, and were a static number, and environmental effects and the like could cost you Healing Surges.
I’d love to replace some of the effects that give a level of exhaustion with a HD cost, have certain spells and hazards cost HD, and have most magical healing cost HD.
So, the question is, how does the math work out?
Has anyone played around with this before?
and please, please, don’t derail the thread with discussion of editions, how the goals of the thread are “badwrongfun”, or whatever else occurs to you that has nothing to do with the premise of the thread....