D&D General History of Planar Development in AD&D: 1977-1980


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For me, the Planes fit the design in the original PHB, but I would add others unknown to the author of that schematic. To wit:
  • the TOEE nodes
  • the Plane of Shadow
  • the Faerie Realm, Feywild, or whatever you want to call it
  • the Far Realm
  • possibly the Upside Down

Within the Prime Material Plane there are many worlds. Play is on Oerth, in the subcontinent of the Flanaess (Greyhawk), but in the Nodes, the players encountered a giant from Faerun (Forgotten Realms). Middle Earth, 1970’s Lake Geneva, the world of “The Name of the Rose”, Nentir Vale, and Karameikos are out there to be discovered.

On Oerth itself, they’ve heard veiled references to Izmir (the struggling low magic City-State as shown in the straight to video movie “D&D: Wraith of the Dragon God”, not the high-magic version in the earlier movie) and met an explorer from Daikini-speaking lands (“Willow” setting), and plenty more settings can fit.
 


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