History Generator

kolvar

First Post
I have written a little program to create a bit of back-history for a nation/ realm that can be found here.

The events generated are not completly random, i.e. a library build increases the chance for library destroyed. The chances are not fixed entirely yet, as are which events influence which other event. But it is still good fun to look for what happens to the nation.
The sources can be found at Sources. It is written in php. The Events are in a extra-file and can be edited easyly.

(for all those looking at the code: I had envisioned it differently first, therefor you will find some methods being redundent).

Feedback would be nice.

Have fun
 

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It only stretches back two hundred years.

You can't slot in specific events occuring at a certain time, which would be an advantage if you already had a framework, and only needed certain fleshing out.

Generating names of dynasties and rulers would also be a boon.
 

Oh, the time it stretches strongly depends on what you allow to happen, how strong you start the nations etc. (although I confess I never did it for more than 500 years yet). In addition I am looking for some happy events, that will prolong the live of a nation.
Yeah, the Name-generator was something, I intended to do sometime in the future.
mhm, slotting in specific events. Well, that is a bit more difficult the way it works at the moment. But I think I give it a try.
 

Interesting...

Kolvar,

Neat little program. If nothing else, it provides some good filler for a historical timeline. Do you plan on expanding it at all? I agree with green slime that it would be neat to be able to place certain events manually within the timeline, then generate other events randomly. Also, it would be nice to be able to input the name of the rival kingdoms. Lastly, an extended time line for those long-lived races like elves would be awesome.

~ Old One
 


I am just at the moment working at an expension. I already have done the placing of Events and working at names. (both probably online tomorrow).
Filling in of Names will probably not be a feature for the forseeable future (i.e the next month or so).
My mainproblem is, that the events have to be finetuned and that is a horribly boring work.
concerning the longlived races, I should increase possibilities for the vitality and health ratings. A longlived Race would have to start with health and vitality about two or three times higher than is possible at the moment. In that way, they will not go down that early.

If anyone could suggest additional events (especially nice ones), I would be most greateful.

thanks so far for the input.
 



Sure, there may be some little bugs, but I think you're on to something very cool here, with a lot of potential. Good job so far!
 

I like it! The frequency of certain events, sometimes contradictory ones, can spark all sorts of ideas. For instance, what could it mean that for my sample kingdom, I got Loss of Land and Gaining of Land in the same year? Well, I look back a few years and see that the kingdom was at war with a neighbor at the same time that barbarians invaded! Perhaps the barbarians seized some land, taking advantage of the war. But then "my" kingdom fought back, and inside of 6 months, regained the land from the disorganized barbarians.

With some tweaks this could be a very useful generator.
 

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